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"MichaelJF" <mi-### [at] t-online de> wrote:
>
> Sorry, I haven't noticed so far. For personal reasons I can not dive into it
> before sunday. Please excuse.
>
> Best regards,
> Michael
Everything is good.
I dealt with fire coloring a little.
I added opportunity to load color_map from the text file.
To create such file it is enough to copy from any file of a line.
For an example:
[0.0 rgbft <0.000,0.000,0.000,0.000,0.000>]
[0.001 rgbft <0.333,0.333,0.333,0.000,0.000>]
[0.167 rgbft <0.000,0.000,0.000,0.000,0.000>]
[0.333 rgbft <0.000,0.000,0.000,0.000,0.000>]
[0.500 rgbft <0.000,0.000,0.000,0.000,0.000>]
[0.667 rgbft <0.333,0.333,0.333,0.000,0.000>]
[0.834 rgbft <0.333,0.333,0.333,0.000,0.000>]
[0.999 rgbft <0.333,0.333,0.333,0.000,0.000>]
[1.000 rgbft <0.0,0.0,0.0,0.000,0.000>]
Save as "Fire_density.txt"
In Blender press button "Load map"
On a screenshot it is emphasized with the red line.
Hands to enter such combinations long and inconveniently.
The df3 file is created quickly, for animation quite good time.
:)
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Attachments:
Download 'fire_blender_povray.jpg' (84 KB)
Preview of image 'fire_blender_povray.jpg'

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