POV-Ray : Newsgroups : povray.binaries.images : Blender to Povray: unofficial version: screenshots : Re: Blender to Povray: unofficial version: screenshots Server Time
21 Apr 2026 00:04:28 EDT (-0400)
  Re: Blender to Povray: unofficial version: screenshots  
From: LanuHum
Date: 30 Apr 2015 15:30:01
Message: <web.554282718d10ac1c7a3e03fe0@news.povray.org>
"MichaelJF" <mi-### [at] t-onlinede> wrote:
>
> Sorry, I haven't noticed so far. For personal reasons I can not dive into it
> before sunday. Please excuse.
>
> Best regards,
> Michael

Everything is good.
I dealt with fire coloring a little.
I added opportunity to load color_map from the text file.
To create such file it is enough to copy from any file of a line.

For an example:
   [0.0   rgbft <0.000,0.000,0.000,0.000,0.000>]
   [0.001 rgbft <0.333,0.333,0.333,0.000,0.000>]
   [0.167 rgbft <0.000,0.000,0.000,0.000,0.000>]
   [0.333 rgbft <0.000,0.000,0.000,0.000,0.000>]
   [0.500 rgbft <0.000,0.000,0.000,0.000,0.000>]
   [0.667 rgbft <0.333,0.333,0.333,0.000,0.000>]
   [0.834 rgbft <0.333,0.333,0.333,0.000,0.000>]
   [0.999 rgbft <0.333,0.333,0.333,0.000,0.000>]
   [1.000 rgbft <0.0,0.0,0.0,0.000,0.000>]

Save as "Fire_density.txt"

In Blender press button "Load map"
On a screenshot it is emphasized with the red line.
Hands to enter such combinations long and inconveniently.
The df3 file is created quickly, for animation quite good time.
:)


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fire_blender_povray.jpg


 

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