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These are the days of strange chairs.
Objects are all CSG: unions of superellipsoids and boxes.
Green wood texture is procedural. Cushion texture uses an image map.
Illumination by two spotlights. Focal blur.
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Attachments:
Download 'view.png' (317 KB)
Preview of image 'view.png'
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"Aaron Gillies" <nomail@nomail> wrote:
> These are the days of strange chairs.
>
> Objects are all CSG: unions of superellipsoids and boxes.
>
> Green wood texture is procedural. Cushion texture uses an image map.
> Illumination by two spotlights. Focal blur.
nice miniature strange chairs. I once did sofas out of superellipsoids:
http://i54.tinypic.com/2qc42dj.jpg
Not fun to render... :p
Post a reply to this message
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"Aaron Gillies" <nomail@nomail> wrote:
> These are the days of strange chairs.
>
> Objects are all CSG: unions of superellipsoids and boxes.
>
> Green wood texture is procedural. Cushion texture uses an image map.
> Illumination by two spotlights. Focal blur.
Looks very nice.
One point of advice, it is very easy to notice that each instance of the chair
is an identical copy. Since the green wood is procedural, then add some random
offset to each instance so that each chair isn't identical. For the chair
cushions, it is obvious as well, but because it is an image map, you may not be
able to add much randomness to them, unless the image map is somewhat larger
than what you are using on the cushions.
-tgq
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"Aaron Gillies" <nomail@nomail> wrote:
> These are the days of strange chairs.
Nice mood.
I can't help but notice that all the chairs are /facing/outward/. Strange days
indeed.
Sam
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On 3/9/2011 11:54 PM, Samuel Benge wrote:
> "Aaron Gillies"<nomail@nomail> wrote:
>> These are the days of strange chairs.
>
> Nice mood.
>
> I can't help but notice that all the chairs are /facing/outward/. Strange days
> indeed.
>
> Sam
>
What? never played musical chairs as a kid? ;)
Of course, this is musical chairs for faeries; which is rather strange,
if you ask me. The focal blur provides an excellent sense of scale.
These chairs look about 1 inch tall.
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Mike Raiford <"m[raiford]!at"@gmail.com> wrote:
> On 3/9/2011 11:54 PM, Samuel Benge wrote:
> > "Aaron Gillies"<nomail@nomail> wrote:
> >> These are the days of strange chairs.
> >
> > Nice mood.
> >
> > I can't help but notice that all the chairs are /facing/outward/. Strange days
> > indeed.
> >
> > Sam
> >
>
> What? never played musical chairs as a kid? ;)
>
> Of course, this is musical chairs for faeries; which is rather strange,
> if you ask me. The focal blur provides an excellent sense of scale.
> These chairs look about 1 inch tall.
Yes -- that effect comes from a couple of things. The camera distance and
angle, the focal blur and the size of the textures compared to the size of the
objects. I though of putting them on a sheet of newspaper to give a greater
sense of scale, but I ran out of time -- I wrote the SDL code on my Netbook on
the train en route to work and rendered it on the same machine!
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"nemesis" <nam### [at] gmailcom> wrote:
> "Aaron Gillies" <nomail@nomail> wrote:
> > These are the days of strange chairs.
> >
> > Objects are all CSG: unions of superellipsoids and boxes.
> >
> > Green wood texture is procedural. Cushion texture uses an image map.
> > Illumination by two spotlights. Focal blur.
>
> nice miniature strange chairs. I once did sofas out of superellipsoids:
>
> http://i54.tinypic.com/2qc42dj.jpg
>
> Not fun to render... :p
Thanks -- great sofas!
It's funny how scenes that I dreaded to render years ago on slower computers are
rendered quite quickly now.
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"Trevor G Quayle" <Tin### [at] hotmailcom> wrote:
> "Aaron Gillies" <nomail@nomail> wrote:
> > These are the days of strange chairs.
> >
> > Objects are all CSG: unions of superellipsoids and boxes.
> >
> > Green wood texture is procedural. Cushion texture uses an image map.
> > Illumination by two spotlights. Focal blur.
>
> Looks very nice.
>
> One point of advice, it is very easy to notice that each instance of the chair
> is an identical copy. Since the green wood is procedural, then add some random
> offset to each instance so that each chair isn't identical. For the chair
> cushions, it is obvious as well, but because it is an image map, you may not be
> able to add much randomness to them, unless the image map is somewhat larger
> than what you are using on the cushions.
>
> -tgq
Good idea!
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Aaron Gillies escreveu:
> I wrote the SDL code on my Netbook on
> the train en route to work and rendered it on the same machine!
OHMY! A strange realization takes place in my head that 3.7 on a
netbook is probably faster today than the gear I used for those
superellipsoid sofas with radiosity! I wouldn't be surprised if even my
smartphone would be faster... :p
--
a game sig: http://tinyurl.com/d3rxz9
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nemesis <nam### [at] gmailcom> wrote:
> Aaron Gillies escreveu:
> > I wrote the SDL code on my Netbook on
> > the train en route to work and rendered it on the same machine!
>
> OHMY! A strange realization takes place in my head that 3.7 on a
> netbook is probably faster today than the gear I used for those
> superellipsoid sofas with radiosity! I wouldn't be surprised if even my
> smartphone would be faster... :p
>
> --
> a game sig: http://tinyurl.com/d3rxz9
Yep -- the whole thing, with multiple light sources, reflection and focal blur
was rendered on my little 2-year old Acer Aspire One Netbook. (It took about 25
minutes, though.)
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