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I am learning Wings 3D and there seems to be a disconnect about textures...
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Some_Yahoo wrote:
> I am learning Wings 3D and there seems to be a disconnect about textures...
>
>
> ------------------------------------------------------------------------
>
(and the actual render...
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> I am learning Wings 3D and there seems to be a disconnect about textures...
>
Have you noticed that this not a forum about wings 3D? Although some of
the peoples who post here do use that application, it's not the best
place to ask question about wings...
Alain
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On 19/10/2010 6:28 PM, Alain wrote:
>> I am learning Wings 3D and there seems to be a disconnect about
>> textures...
>>
>
> Have you noticed that this not a forum about wings 3D? Although some of
> the peoples who post here do use that application, it's not the best
> place to ask question about wings...
>
This is true Alain but if Some_Yahoo (Not a great name in the UK) posts
the Pov code someone may be able to help her.
--
Best Regards,
Stephen
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Some_Yahoo <no### [at] waycom> wrote:
> I am learning Wings 3D and there seems to be a disconnect about textures...
I'm new to Wings as well; but so far, I've had success: a texture made in Wings
v1.2 (or 'material' as Wings calls it) seems to export OK when I render the
scene in POV-Ray.
Perhaps you could describe your problem in more detail, i.e., the steps you're
using to set up the 'material', how you're exporting the scene, etc.
Ken
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First of all Wings has default support for POV and I am primarily a POV
user. I used the standard "unfold" and texture methodology, exported
and edited the default texture, and reimported it.
Then when I render in POV it's all untextured like that.
I don't see a "don't use my 3 hours of texture work" setting anywhere.
Again, long-time POV user, new to Wings.
On 10/20/2010 3:50 PM, Kenneth wrote:
> Some_Yahoo<no### [at] waycom> wrote:
>> I am learning Wings 3D and there seems to be a disconnect about textures...
>
> I'm new to Wings as well; but so far, I've had success: a texture made in Wings
> v1.2 (or 'material' as Wings calls it) seems to export OK when I render the
> scene in POV-Ray.
>
> Perhaps you could describe your problem in more detail, i.e., the steps you're
> using to set up the 'material', how you're exporting the scene, etc.
>
> Ken
>
>
>
>
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El Wed, 20 Oct 2010 21:15:45 -0700, some_yahoo escribió:
> First of all Wings has default support for POV and I am primarily a POV
> user. I used the standard "unfold" and texture methodology, exported
> and edited the default texture, and reimported it.
>
> Then when I render in POV it's all untextured like that.
Last time I used it, Wings3D export didn't include the uv maps. You can
try just changing the pigment on the exported texture to something like:
pigment{
uv_mapping
image_map{your_texture_image_here}
}
For this and other reasons, I always export to OBJ and then I use
PoseRay for the POV export. The POV output by PoseRay is much better and
more practical, IMHO.
--
Jaime Vives Piqueres
La Persistencia de la Ignorancia
http://www.ignorancia.org
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good to know - I'll give both ways a shot
On 10/21/2010 12:55 AM, Jaime Vives Piqueres wrote:
> El Wed, 20 Oct 2010 21:15:45 -0700, some_yahoo escribió:
>
>> First of all Wings has default support for POV and I am primarily a POV
>> user. I used the standard "unfold" and texture methodology, exported
>> and edited the default texture, and reimported it.
>>
>> Then when I render in POV it's all untextured like that.
>
> Last time I used it, Wings3D export didn't include the uv maps. You can
> try just changing the pigment on the exported texture to something like:
>
> pigment{
> uv_mapping
> image_map{your_texture_image_here}
> }
>
> For this and other reasons, I always export to OBJ and then I use
> PoseRay for the POV export. The POV output by PoseRay is much better and
> more practical, IMHO.
>
>
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