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good to know - I'll give both ways a shot
On 10/21/2010 12:55 AM, Jaime Vives Piqueres wrote:
> El Wed, 20 Oct 2010 21:15:45 -0700, some_yahoo escribió:
>
>> First of all Wings has default support for POV and I am primarily a POV
>> user. I used the standard "unfold" and texture methodology, exported
>> and edited the default texture, and reimported it.
>>
>> Then when I render in POV it's all untextured like that.
>
> Last time I used it, Wings3D export didn't include the uv maps. You can
> try just changing the pigment on the exported texture to something like:
>
> pigment{
> uv_mapping
> image_map{your_texture_image_here}
> }
>
> For this and other reasons, I always export to OBJ and then I use
> PoseRay for the POV export. The POV output by PoseRay is much better and
> more practical, IMHO.
>
>
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