|
|
El Wed, 20 Oct 2010 21:15:45 -0700, some_yahoo escribió:
> First of all Wings has default support for POV and I am primarily a POV
> user. I used the standard "unfold" and texture methodology, exported
> and edited the default texture, and reimported it.
>
> Then when I render in POV it's all untextured like that.
Last time I used it, Wings3D export didn't include the uv maps. You can
try just changing the pigment on the exported texture to something like:
pigment{
uv_mapping
image_map{your_texture_image_here}
}
For this and other reasons, I always export to OBJ and then I use
PoseRay for the POV export. The POV output by PoseRay is much better and
more practical, IMHO.
--
Jaime Vives Piqueres
La Persistencia de la Ignorancia
http://www.ignorancia.org
Post a reply to this message
|
|