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From: Edouard
Subject: Painted Metal Julia
Date: 22 Apr 2010 08:05:01
Message: <web.4bd03b50842dd41d1127ec540@news.povray.org>
After seeing Jaime Vives Piqueres' amazing render, I thought I'd have a play
with his Proceduralize macros combined with my DF3Proximity macro. Add in some
textures from http://mayang.com/textures/ and here's the simple test render of a
Julia fractal...

Cheers,
Edouard.


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From: Jim Holsenback
Subject: Re: Painted Metal Julia
Date: 22 Apr 2010 10:34:21
Message: <4bd05e6d$1@news.povray.org>
Nice joEdouard wrote:
> After seeing Jaime Vives Piqueres' amazing render, I thought I'd have a play
> with his Proceduralize macros combined with my DF3Proximity macro. Add in some
> textures from http://mayang.com/textures/ and here's the simple test render of a
> Julia fractal...
> 
> Cheers,
> Edouard.
> 
> 
> ------------------------------------------------------------------------
> 
excellent texture work ... interesting shape as well!


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From: clipka
Subject: Re: Painted Metal Julia
Date: 22 Apr 2010 10:48:06
Message: <4bd061a6$1@news.povray.org>
Am 22.04.2010 14:04, schrieb Edouard:
> After seeing Jaime Vives Piqueres' amazing render, I thought I'd have a play
> with his Proceduralize macros combined with my DF3Proximity macro. Add in some
> textures from http://mayang.com/textures/ and here's the simple test render of a
> Julia fractal...

Nice work - are the rusty rims proximity-pattern-based?


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From: Edouard
Subject: Re: Painted Metal Julia
Date: 22 Apr 2010 20:50:01
Message: <web.4bd0ede3cb155c531127ec540@news.povray.org>
clipka <ano### [at] anonymousorg> wrote:

> Nice work - are the rusty rims proximity-pattern-based?

Thank-you!

Yes - proximity based, but instead of two (or more) procedural patterns being
used based on the proximity pattern, this is using bitmap textures and Jaime
Vives Piqueres' Proceduralize macro.

Cheers,
Edouard.


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From: Edouard
Subject: Re: Painted Metal Julia
Date: 22 Apr 2010 20:50:01
Message: <web.4bd0ee6ccb155c531127ec540@news.povray.org>
Another model, and a little post processing in Photoshop.


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From: Thomas de Groot
Subject: Re: Painted Metal Julia
Date: 23 Apr 2010 03:17:55
Message: <4bd149a3@news.povray.org>
"Edouard" <pov### [at] edouardinfo> schreef in bericht 
news:web.4bd03b50842dd41d1127ec540@news.povray.org...
> After seeing Jaime Vives Piqueres' amazing render, I thought I'd have a 
> play
> with his Proceduralize macros combined with my DF3Proximity macro. Add in 
> some
> textures from http://mayang.com/textures/ and here's the simple test 
> render of a
> Julia fractal...
>

Yes, this use comes indeed to mind. Excellent results!

Thomas


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From: Kenneth
Subject: Re: Painted Metal Julia
Date: 23 Apr 2010 06:25:00
Message: <web.4bd17504cb155c53ae92d9930@news.povray.org>
I'm just blown away by this image. OK, I know a julia fractal is just a
computer-made shape--but this looks *so* real, so tactile. Like an odd piece of
old iron found in a junkyard (possibly an artist's foundry experiment that was
discarded--or a piece of old machinery, from some *mysterious* machine.)
Beautiful texturing and lighting. Kudos!

Ken


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From: bokunhama
Subject: Re: Painted Metal Julia
Date: 23 Apr 2010 10:20:16
Message: <4bd1aca0@news.povray.org>
On 4/22/2010 5:48 PM, Edouard wrote:
> Another model, and a little post processing in Photoshop.
>
>
>


Nice!


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From: Edouard
Subject: Re: Painted Metal Julia
Date: 24 Apr 2010 07:10:01
Message: <web.4bd2d0b2cb155c531127ec540@news.povray.org>
I just remembered Rune's "Pattern Control Trick" - works great with proximity
patterns!

Cheers,
Edouard.


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pattern_control.jpg


 

From: Christian Froeschlin
Subject: Re: Painted Metal Julia
Date: 24 Apr 2010 13:37:12
Message: <4bd32c48@news.povray.org>
Edouard wrote:

> I just remembered Rune's "Pattern Control Trick"

Oooh, seems I reinvented the wheel last week ;) I used
such a technique together with aoi pattern for simulating
diffuse lighting by textures.


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