clipka <ano### [at] anonymousorg> wrote:
> Nice work - are the rusty rims proximity-pattern-based?
Thank-you!
Yes - proximity based, but instead of two (or more) procedural patterns being
used based on the proximity pattern, this is using bitmap textures and Jaime
Vives Piqueres' Proceduralize macro.
Cheers,
Edouard.
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