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After seeing Jaime Vives Piqueres' amazing render, I thought I'd have a play
with his Proceduralize macros combined with my DF3Proximity macro. Add in some
textures from http://mayang.com/textures/ and here's the simple test render of a
Julia fractal...
Cheers,
Edouard.
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Attachments:
Download 'painted_metal_julia.jpg' (193 KB)
Preview of image 'painted_metal_julia.jpg'
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Nice joEdouard wrote:
> After seeing Jaime Vives Piqueres' amazing render, I thought I'd have a play
> with his Proceduralize macros combined with my DF3Proximity macro. Add in some
> textures from http://mayang.com/textures/ and here's the simple test render of a
> Julia fractal...
>
> Cheers,
> Edouard.
>
>
> ------------------------------------------------------------------------
>
excellent texture work ... interesting shape as well!
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Am 22.04.2010 14:04, schrieb Edouard:
> After seeing Jaime Vives Piqueres' amazing render, I thought I'd have a play
> with his Proceduralize macros combined with my DF3Proximity macro. Add in some
> textures from http://mayang.com/textures/ and here's the simple test render of a
> Julia fractal...
Nice work - are the rusty rims proximity-pattern-based?
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clipka <ano### [at] anonymousorg> wrote:
> Nice work - are the rusty rims proximity-pattern-based?
Thank-you!
Yes - proximity based, but instead of two (or more) procedural patterns being
used based on the proximity pattern, this is using bitmap textures and Jaime
Vives Piqueres' Proceduralize macro.
Cheers,
Edouard.
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Another model, and a little post processing in Photoshop.
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Attachments:
Download 'painted_metal_buddha_finer.jpg' (127 KB)
Preview of image 'painted_metal_buddha_finer.jpg'
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"Edouard" <pov### [at] edouardinfo> schreef in bericht
news:web.4bd03b50842dd41d1127ec540@news.povray.org...
> After seeing Jaime Vives Piqueres' amazing render, I thought I'd have a
> play
> with his Proceduralize macros combined with my DF3Proximity macro. Add in
> some
> textures from http://mayang.com/textures/ and here's the simple test
> render of a
> Julia fractal...
>
Yes, this use comes indeed to mind. Excellent results!
Thomas
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I'm just blown away by this image. OK, I know a julia fractal is just a
computer-made shape--but this looks *so* real, so tactile. Like an odd piece of
old iron found in a junkyard (possibly an artist's foundry experiment that was
discarded--or a piece of old machinery, from some *mysterious* machine.)
Beautiful texturing and lighting. Kudos!
Ken
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On 4/22/2010 5:48 PM, Edouard wrote:
> Another model, and a little post processing in Photoshop.
>
>
>
Nice!
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I just remembered Rune's "Pattern Control Trick" - works great with proximity
patterns!
Cheers,
Edouard.
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Attachments:
Download 'pattern_control.jpg' (186 KB)
Preview of image 'pattern_control.jpg'
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Edouard wrote:
> I just remembered Rune's "Pattern Control Trick"
Oooh, seems I reinvented the wheel last week ;) I used
such a technique together with aoi pattern for simulating
diffuse lighting by textures.
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