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14 Nov 2024 22:22:51 EST (-0500)
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From: Cousin Ricky
Subject: Not yet finished...
Date: 7 Dec 2008 10:50:01
Message: <web.493bf06fff430ec385de7b680@news.povray.org>
After the dearth of images a couple of weeks ago, I wanted to contribute
something, but I had no finished images.  Unfortunately, I've been slow at
everything lately (medical issues).  But after a week and a half of putzing
around, I decided that, finished or not, I was going to post what I have.
Better than nothing.


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From: Cousin Ricky
Subject: Re: Not yet finished...
Date: 7 Dec 2008 11:00:00
Message: <web.493bf26eb07b868d85de7b680@news.povray.org>
What really shocked me was the amount of time it took to render.  At 42 hours,
it's easily, and by far, the longest render I've ever done.  I'm at a loss as
to why, for such a simple scene with no media, no refraction, and no
dispersion.  It uses radiosity, focal blur, and an area light, but based on
past experience, I didn't expect them to slow the render by 3000x! (The render
time was only 50 seconds otherwise.)

I shudder to think how much time it will take to render when it is done.

_______________________________________________________________________

Scene Statistics
  Finite objects:         2820
  Infinite objects:          1
  Light sources:             1
  Total:                  2822

Render Statistics
Image Resolution 1024 x 768

Pixels:           797041   Samples:        86647962   Smpls/Pxl: 108.71
Rays:          250420261   Saved:          11968079   Max Level: 11/15

Ray->Shape Intersection          Tests       Succeeded  Percentage

Blob                         609693596        48514335      7.96
Blob Component              2395951395       584590231     24.40
Blob Bound                  9339504591      3556415770     38.08
Box                          891971122       202528532     22.71
Cone/Cylinder              11326287504      3548821045     31.33
CSG Intersection            3659876407       455274493     12.44
CSG Merge                   1956078928       435935774     22.29
CSG Union                    820298001       126193356     15.38
Plane                       5731754409      3306269810     57.68
Sphere                      1407890416       697525035     49.54
Torus                          2577471         2162066     83.88
Torus Bound                    2577471         2256822     87.56
Bounding Object              260247717       122254933     46.98
Bounding Box               57664249098     15920548057     27.61

Function VM calls:               79

Roots tested:             191571741   eliminated:             24174561
Calls to Noise:           338101762   Calls to DNoise:       359568296

Shadow Ray Tests:        1127035193   Succeeded:             403130440
Reflected Rays:            97592799

Radiosity samples calculated:           661795 (0.42 %)
Radiosity samples reused:            155828951

Smallest Alloc:                  18 bytes
Largest  Alloc:               97936 bytes
Peak memory used:         104938953 bytes
Total Scene Processing Times
  Parse Time:    0 hours  0 minutes  1 seconds (1 seconds)
  Photon Time:   0 hours  0 minutes  0 seconds (0 seconds)
  Render Time:  43 hours 51 minutes 28 seconds (157888 seconds)
  Total Time:   43 hours 51 minutes 29 seconds (157889 seconds)
CPU time used: kernel 86.41 seconds, user 151368.00 seconds, total 151454.41
seconds
Render averaged 5.19 PPS over 786432 pixels

POV-Ray finished
_______________________________________________________________________


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From: Stephen
Subject: Re: Not yet finished...
Date: 7 Dec 2008 11:25:10
Message: <t5unj459u60j3bfshv07urqt44bdpt42v9@4ax.com>
On Sun,  7 Dec 2008 10:49:03 EST, "Cousin Ricky" <ric### [at] yahoocom> wrote:

> I decided that, finished or not

LOL

That is brilliant
-- 

Regards
     Stephen


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From: SharkD
Subject: Re: Not yet finished...
Date: 7 Dec 2008 11:40:01
Message: <web.493bfb70b07b868dbb691c840@news.povray.org>
"Cousin Ricky" <ric### [at] yahoocom> wrote:
> After the dearth of images a couple of weeks ago, I wanted to contribute
> something, but I had no finished images.  Unfortunately, I've been slow at
> everything lately (medical issues).  But after a week and a half of putzing
> around, I decided that, finished or not, I was going to post what I have.
> Better than nothing.

Neat! There should be a special page somehwere only for spoofs on raytracing
cliches.

-Mike


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From: SharkD
Subject: Re: Not yet finished...
Date: 7 Dec 2008 11:40:01
Message: <web.493bfbf8b07b868dbb691c840@news.povray.org>
"Cousin Ricky" <ric### [at] yahoocom> wrote:
> What really shocked me was the amount of time it took to render.  At 42 hours,
> it's easily, and by far, the longest render I've ever done.  I'm at a loss as
> to why, for such a simple scene with no media, no refraction, and no
> dispersion.  It uses radiosity, focal blur, and an area light, but based on
> past experience, I didn't expect them to slow the render by 3000x! (The render
> time was only 50 seconds otherwise.)

I'm sorry to tell you that I don't think the radiosity adds a whole lot to the
image in this particular case, so you might just want to ditch it.

-Mike


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From: Cousin Ricky
Subject: Re: Not yet finished...
Date: 7 Dec 2008 12:00:01
Message: <web.493bffd6b07b868d85de7b680@news.povray.org>
"SharkD" <nomail@nomail> wrote:
> I'm sorry to tell you that I don't think the radiosity adds a whole lot to the
> image in this particular case, so you might just want to ditch it.

It added a lot to the scaffold tubes, especially underneath the platform.

(Just thought of something, way too late--a fill light in a light group just for
the tubes. Oh, why didn't I think of that 46 hours ago???)


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From: nemesis
Subject: Re: Not yet finished...
Date: 7 Dec 2008 12:20:00
Message: <web.493c0585b07b868d306ed5eb0@news.povray.org>
LOL.  Awesome take on RSOCP!

When it's finished, it shall be the greated RSOCP ever! ;)

I too don't understand why such drop in render performance... perhaps because
it's unfinished? ;)


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From: Jim Charter
Subject: Re: Not yet finished...
Date: 7 Dec 2008 12:50:42
Message: <493c0cf2$1@news.povray.org>
Cousin Ricky wrote:
> After the dearth of images a couple of weeks ago, I wanted to contribute
> something, but I had no finished images.  Unfortunately, I've been slow at
> everything lately (medical issues).  But after a week and a half of putzing
> around, I decided that, finished or not, I was going to post what I have.
> Better than nothing.
> 
> 
> ------------------------------------------------------------------------
> 
Excellent!


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From: clipka
Subject: Re: Not yet finished...
Date: 7 Dec 2008 14:30:00
Message: <web.493c23adb07b868d8f4fceef0@news.povray.org>
"Cousin Ricky" <ric### [at] yahoocom> wrote:
> What really shocked me was the amount of time it took to render.  At 42 hours,
> it's easily, and by far, the longest render I've ever done.  I'm at a loss as
> to why, for such a simple scene with no media, no refraction, and no
> dispersion.  It uses radiosity, focal blur, and an area light, but based on
> past experience, I didn't expect them to slow the render by 3000x! (The render
> time was only 50 seconds otherwise.)

Awesome shot!

But the combination of radiosity, focal blur and area lights can really kill.

My advice:

- Do radiosity calculations in a separate shot (using the save_file/load_file
mechanism) WITHOUT the area light (i.e. just a point light) (and of course
without focal blur)

- Check whether you're possibly overdoing the focal blur

- Make sure you use *adaptive* area lights


Say you have set focal blur parameters to render up to 100 rays per pixel. Now
add a non-adaptive 5x5 area light (or an "adaptive 1" area light, which always
shoots 5x5 rays minimum as well) - and voila: Every pixel sufficiently out of
focus will take about 2500-fold the time required for a shot without focal blur
and area lights.

(Note the "Smpls/Pxl: 108.71" - I guess these are *initial* rays shot per
pixel.)

The weird thing about this is that with 100 rays shot per pixel, you wouldn't
actually need an area_ligt at all - if you could just jitter the light source a
bit for every ray.

So you might actually achieve the same quality 30 times faster, by doing 100
shots with some suitably jittered non-blur camera and a jittered point light
source, and finally generate an average of all the 100 shots.


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From: m a r c
Subject: Re: Not yet finished...
Date: 7 Dec 2008 15:19:35
Message: <493c2fd7@news.povray.org>

web.493bf06fff430ec385de7b680@news.povray.org...
> After the dearth of images a couple of weeks ago, I wanted to contribute
> something, but I had no finished images.  Unfortunately, I've been slow at
> everything lately (medical issues).  But after a week and a half of 
> putzing
> around, I decided that, finished or not, I was going to post what I have.
> Better than nothing.
>
Neat :-)
Here  it is finished but they dismounted the checkered floor to put water 
instead
http://encreviolette.unblog.fr/files/2008/04/geode.jpg
I agree there are faces and edges but you can see mindboggling images if you 
get inside (It is a Imax/Omnimax projection theatre) :-D
http://www.lageode.fr/NEW/index.html

Marc


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