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"Cousin Ricky" <ric### [at] yahoocom> wrote:
> What really shocked me was the amount of time it took to render. At 42 hours,
> it's easily, and by far, the longest render I've ever done. I'm at a loss as
> to why, for such a simple scene with no media, no refraction, and no
> dispersion. It uses radiosity, focal blur, and an area light, but based on
> past experience, I didn't expect them to slow the render by 3000x! (The render
> time was only 50 seconds otherwise.)
Awesome shot!
But the combination of radiosity, focal blur and area lights can really kill.
My advice:
- Do radiosity calculations in a separate shot (using the save_file/load_file
mechanism) WITHOUT the area light (i.e. just a point light) (and of course
without focal blur)
- Check whether you're possibly overdoing the focal blur
- Make sure you use *adaptive* area lights
Say you have set focal blur parameters to render up to 100 rays per pixel. Now
add a non-adaptive 5x5 area light (or an "adaptive 1" area light, which always
shoots 5x5 rays minimum as well) - and voila: Every pixel sufficiently out of
focus will take about 2500-fold the time required for a shot without focal blur
and area lights.
(Note the "Smpls/Pxl: 108.71" - I guess these are *initial* rays shot per
pixel.)
The weird thing about this is that with 100 rays shot per pixel, you wouldn't
actually need an area_ligt at all - if you could just jitter the light source a
bit for every ray.
So you might actually achieve the same quality 30 times faster, by doing 100
shots with some suitably jittered non-blur camera and a jittered point light
source, and finally generate an average of all the 100 shots.
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