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From: triple r
Subject: Just another sphere
Date: 25 Apr 2008 22:40:01
Message: <web.4812957293f61de8dcb320720@news.povray.org>
Sorry in advance for just another uninspired post of random spheres.  I'll try
to use more restraint in the future.  Few hours to render (after continuing a
couple times so not exactly sure), meshed with splines in POV-Ray, no light
sources, and no radiosity.  ;-)

 - Ricky


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Attachments:
Download 'sphere.jpg' (112 KB)

Preview of image 'sphere.jpg'
sphere.jpg


 

From: Carlo C 
Subject: Re: Just another sphere
Date: 26 Apr 2008 04:00:00
Message: <web.4812e08fdcce95a6c726331e0@news.povray.org>
"triple_r" <nomail@nomail> wrote:
> Sorry in advance for just another uninspired post of random spheres.  I'll try
> to use more restraint in the future.  Few hours to render (after continuing a
> couple times so not exactly sure), meshed with splines in POV-Ray,

Beautiful "triple" sphere!!!

> no light sources, and no radiosity.  ;-)

What then?

Perhaps the focal blur is a bit exaggerated?


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From: Severi Salminen
Subject: Re: Just another sphere
Date: 26 Apr 2008 04:38:28
Message: <4812ea04$1@news.povray.org>
triple_r wrote:
> Sorry in advance for just another uninspired post of random spheres.  I'll try
> to use more restraint in the future.  Few hours to render (after continuing a
> couple times so not exactly sure), meshed with splines in POV-Ray, no light
> sources, and no radiosity.  ;-)

How about a comparison with regular Pov-Ray using radiosity and best
possible settings?

Looks very good, natural and realistic, btw :)


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From: triple r
Subject: Re: Just another sphere
Date: 26 Apr 2008 07:00:00
Message: <web.48130ae2dcce95a6dcb320720@news.povray.org>
"Carlo C." <nomail@nomail> wrote:

> What then?

Same as the post a couple weeks ago:

http://news.povray.org/povray.binaries.images/thread/%3Cweb.47fd8a6d74f49bc3ae42298f0%40news.povray.org%3E/

In summary, light sources have a high ambient, and every surface has something
like finish{ambient 0 refection{rgb 1} diffuse 0}.  Normally everything would
just look shiny, but the twelve line patch makes rays go in a random direction.
 Voila.  Path tracing (I think).  Probably not optimal with radiosity available,
but just giving it a try since it can be done.  I'll give radiosity a try.

> Perhaps the focal blur is a bit exaggerated?

Yes, its' a weakness of mine, but there's not much detail to be hidden here...

 - Ricky


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From: Kirk Andrews
Subject: Re: Just another sphere
Date: 26 Apr 2008 09:05:01
Message: <web.48132871dcce95a6a5d4a01d0@news.povray.org>
If nothing else, it'd be great to have a diffuse reflection option built-in to
POV.  I always thought that it shouldn't be that complicated to do, but I'm no
programmer myself.


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From: triple r
Subject: Re: Just another sphere
Date: 26 Apr 2008 14:15:01
Message: <web.481370f1dcce95a6dcb320720@news.povray.org>
"Kirk Andrews" <kir### [at] tektonartcom> wrote:
> If nothing else, it'd be great to have a diffuse reflection option built-in to
> POV.  I always thought that it shouldn't be that complicated to do, but I'm no
> programmer myself.

Seems pretty natural.  Can't really be faked with a normal either.  This method
for path tracing is simple, but it seems perhaps too invasive to properly
integrate it.  Now what POV-Ray could really use is email support.  Just
remember Zawinski's Law of Software Envelopment:

Every program attempts to expand until it can read mail. Those programs which
cannot so expand are replaced by ones which can.

Therefore I propose we add an email tab to the GUI versions of POV-Ray.

 - Ricky


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From: minty
Subject: Re: Just another sphere
Date: 26 Apr 2008 15:20:00
Message: <web.48137fa5dcce95a6fa8c97af0@news.povray.org>
"triple_r" <nomail@nomail> wrote:
> Sorry in advance for just another uninspired post of random spheres.  I'll try
> to use more restraint in the future.  Few hours to render (after continuing a
> couple times so not exactly sure), meshed with splines in POV-Ray, no light
> sources, and no radiosity.  ;-)
>
>  - Ricky

I'd like to know how you created the spheres.  I'm afraid my maths isn't up to
creating such neat objects.


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From: triple r
Subject: Re: Just another sphere
Date: 26 Apr 2008 20:50:00
Message: <web.4813cc8bdcce95a6dcb320720@news.povray.org>
"minty" <nomail@nomail> wrote:
> I'd like to know how you created the spheres.  I'm afraid my maths isn't up to
> creating such neat objects.

Posted to p.t.s-f, with switches for radiosity or path-tracing, and everything
you need to try out the path-tracing.

 - Ricky


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From: Thomas de Groot
Subject: Re: Just another sphere
Date: 27 Apr 2008 03:13:58
Message: <481427b6$1@news.povray.org>
"triple_r" <nomail@nomail> schreef in bericht 
news:web.481370f1dcce95a6dcb320720@news.povray.org...
>
> Every program attempts to expand until it can read mail. Those programs 
> which
> cannot so expand are replaced by ones which can.
>

...and brew coffee! Every program should be able to brew coffee! No version 
of POV is complete unless it brews coffee!!

Thomas
[not really addicted]


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From: Carlo C 
Subject: Re: Just another sphere
Date: 27 Apr 2008 04:05:00
Message: <web.4814331bdcce95a64c2eec1b0@news.povray.org>
"triple_r" <nomail@nomail> wrote:
> "minty" <nomail@nomail> wrote:
> > I'd like to know how you created the spheres.  I'm afraid my maths isn't up to
> > creating such neat objects.
>
> Posted to p.t.s-f, with switches for radiosity or path-tracing, and everything
> you need to try out the path-tracing.
>
>  - Ricky

First of all, thanks for the source.

I would like to try both those lines of code for the path-tracing.
But unfortunately I have not found a guide to help ignorant like me (I am stupid
as a goose) to compile POV-Ray.


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