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Sorry in advance for just another uninspired post of random spheres. I'll try
to use more restraint in the future. Few hours to render (after continuing a
couple times so not exactly sure), meshed with splines in POV-Ray, no light
sources, and no radiosity. ;-)
- Ricky
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Attachments:
Download 'sphere.jpg' (112 KB)
Preview of image 'sphere.jpg'
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"triple_r" <nomail@nomail> wrote:
> Sorry in advance for just another uninspired post of random spheres. I'll try
> to use more restraint in the future. Few hours to render (after continuing a
> couple times so not exactly sure), meshed with splines in POV-Ray,
Beautiful "triple" sphere!!!
> no light sources, and no radiosity. ;-)
What then?
Perhaps the focal blur is a bit exaggerated?
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triple_r wrote:
> Sorry in advance for just another uninspired post of random spheres. I'll try
> to use more restraint in the future. Few hours to render (after continuing a
> couple times so not exactly sure), meshed with splines in POV-Ray, no light
> sources, and no radiosity. ;-)
How about a comparison with regular Pov-Ray using radiosity and best
possible settings?
Looks very good, natural and realistic, btw :)
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"Carlo C." <nomail@nomail> wrote:
> What then?
Same as the post a couple weeks ago:
http://news.povray.org/povray.binaries.images/thread/%3Cweb.47fd8a6d74f49bc3ae42298f0%40news.povray.org%3E/
In summary, light sources have a high ambient, and every surface has something
like finish{ambient 0 refection{rgb 1} diffuse 0}. Normally everything would
just look shiny, but the twelve line patch makes rays go in a random direction.
Voila. Path tracing (I think). Probably not optimal with radiosity available,
but just giving it a try since it can be done. I'll give radiosity a try.
> Perhaps the focal blur is a bit exaggerated?
Yes, its' a weakness of mine, but there's not much detail to be hidden here...
- Ricky
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If nothing else, it'd be great to have a diffuse reflection option built-in to
POV. I always thought that it shouldn't be that complicated to do, but I'm no
programmer myself.
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"Kirk Andrews" <kir### [at] tektonartcom> wrote:
> If nothing else, it'd be great to have a diffuse reflection option built-in to
> POV. I always thought that it shouldn't be that complicated to do, but I'm no
> programmer myself.
Seems pretty natural. Can't really be faked with a normal either. This method
for path tracing is simple, but it seems perhaps too invasive to properly
integrate it. Now what POV-Ray could really use is email support. Just
remember Zawinski's Law of Software Envelopment:
Every program attempts to expand until it can read mail. Those programs which
cannot so expand are replaced by ones which can.
Therefore I propose we add an email tab to the GUI versions of POV-Ray.
- Ricky
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"triple_r" <nomail@nomail> wrote:
> Sorry in advance for just another uninspired post of random spheres. I'll try
> to use more restraint in the future. Few hours to render (after continuing a
> couple times so not exactly sure), meshed with splines in POV-Ray, no light
> sources, and no radiosity. ;-)
>
> - Ricky
I'd like to know how you created the spheres. I'm afraid my maths isn't up to
creating such neat objects.
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"minty" <nomail@nomail> wrote:
> I'd like to know how you created the spheres. I'm afraid my maths isn't up to
> creating such neat objects.
Posted to p.t.s-f, with switches for radiosity or path-tracing, and everything
you need to try out the path-tracing.
- Ricky
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"triple_r" <nomail@nomail> schreef in bericht
news:web.481370f1dcce95a6dcb320720@news.povray.org...
>
> Every program attempts to expand until it can read mail. Those programs
> which
> cannot so expand are replaced by ones which can.
>
...and brew coffee! Every program should be able to brew coffee! No version
of POV is complete unless it brews coffee!!
Thomas
[not really addicted]
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"triple_r" <nomail@nomail> wrote:
> "minty" <nomail@nomail> wrote:
> > I'd like to know how you created the spheres. I'm afraid my maths isn't up to
> > creating such neat objects.
>
> Posted to p.t.s-f, with switches for radiosity or path-tracing, and everything
> you need to try out the path-tracing.
>
> - Ricky
First of all, thanks for the source.
I would like to try both those lines of code for the path-tracing.
But unfortunately I have not found a guide to help ignorant like me (I am stupid
as a goose) to compile POV-Ray.
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