POV-Ray : Newsgroups : povray.binaries.images : waste of time! Server Time
29 Jun 2024 01:33:42 EDT (-0400)
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From: alphaQuad
Subject: Re: waste of time!
Date: 4 Feb 2008 12:40:00
Message: <web.47a74a32b082306ee1613fbd0@news.povray.org>
Alain <ele### [at] netscapenet> wrote:

> Now, how about adding some dispersion...
>

> dispersion 0.03#if(CRAZY)dispersion_samples 20 #else dispersion_samples 9 #end


Hmmm

The dispersion value is the ratio of refractive indices for violet to red. It
controls the strength of dispersion (how much the colors are spread out) used.
A DISPERSION_VALUE of 1 will give no dispersion, good values are 1.01 to 1.1.

why 0.03?


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From: nemesis
Subject: Re: waste of time!
Date: 4 Feb 2008 13:00:00
Message: <web.47a75214b082306efba9d8b70@news.povray.org>
Nicolas Alvarez <nic### [at] gmailisthebestcom> wrote:
> Send me a zip
> with the scene and all needed includes (even the standard .incs that
> come with POV-Ray!)

well, I've already uploaded the zip to p.b-s-f, including inkscape files for

just that one of the main reasons for a slow rendering of that original scene,
besides the adc_bailout, was the normals interacting with IOR.  Turn that
parameter on and it should drag badly.  My last scene lets you turn it on or
off by cup... that's just if you want to play with it.


cubic splines...


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From: alphaQuad
Subject: Re: waste of time!
Date: 4 Feb 2008 13:30:00
Message: <web.47a75889b082306ee1613fbd0@news.povray.org>
"nemesis" <nam### [at] gmailcom> wrote:
> really impressive, man!  You take povray rendering tests far more metodically
> and seriously than I'd ever hope for! :)

> I think I liked 11 the best, both the colors, coloured reflections and slightly
> brighter photon mapping. :)


Img 11:
if I can remember ...

no radiosity
basically your scene file with default gamma

but I get seasick rotating floors (or standing the camera on its A for that
matter)then intuitive movement becomes a task.

so rotate -x*30 your shadowless light and you should have the colored
reflections.


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From: Nicolas Alvarez
Subject: Re: waste of time!
Date: 4 Feb 2008 13:35:03
Message: <47a75ad7$1@news.povray.org>

> Nicolas Alvarez <nic### [at] gmailisthebestcom> wrote:
>> Send me a zip
>> with the scene and all needed includes (even the standard .incs that
>> come with POV-Ray!)
> 
> well, I've already uploaded the zip to p.b-s-f, including inkscape files for

> just that one of the main reasons for a slow rendering of that original scene,
> besides the adc_bailout, was the normals interacting with IOR.  Turn that
> parameter on and it should drag badly.  My last scene lets you turn it on or
> off by cup... that's just if you want to play with it.

And my point is just that if you want to see what it looks like with 
normals and IOR and focal blur and area lights and photons and 
dispersion *all together*, but don't want to wait a week (or a month), 
just send me it...


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From: nemesis
Subject: Re: waste of time!
Date: 4 Feb 2008 14:10:00
Message: <web.47a76234b082306efba9d8b70@news.povray.org>
Nicolas Alvarez <nic### [at] gmailisthebestcom> wrote:
> And my point is just that if you want to see what it looks like with
> normals and IOR and focal blur and area lights and photons and
> dispersion *all together*, but don't want to wait a week (or a month),
> just send me it...

the scene is in p.b.s-f.  It has several parameters already, except for
dispersion, which you could copy-paste from Alain's example into the interior
in the tex macro.  Turn on all parameters and get ready for some fun.  I hope
you don't turn on the CRAZY parameter though.  it's supposed to create
portals... ;)


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From: alphaQuad
Subject: Re: waste of time!
Date: 4 Feb 2008 15:10:01
Message: <web.47a77025b082306ee1613fbd0@news.povray.org>
I had to check.

img 11 used assumed_gamma 1.5 with horizontal rays


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From: Nicolas Alvarez
Subject: Re: waste of time!
Date: 4 Feb 2008 18:47:06
Message: <47a7a3fa$1@news.povray.org>

> Nicolas Alvarez <nic### [at] gmailisthebestcom> wrote:
>> And my point is just that if you want to see what it looks like with
>> normals and IOR and focal blur and area lights and photons and
>> dispersion *all together*, but don't want to wait a week (or a month),
>> just send me it...
> 
> the scene is in p.b.s-f.  It has several parameters already, except for
> dispersion, which you could copy-paste from Alain's example into the interior
> in the tex macro.  Turn on all parameters and get ready for some fun.  I hope
> you don't turn on the CRAZY parameter though.  it's supposed to create
> portals... ;)

Image is rendering. Watch it go:

http://impfarm.imp.org/~boincadm/sample_results/cups.php

(background is a scaled 160x120 render, rendered tiles are overlaid there)


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From: nemesis
Subject: Re: waste of time!
Date: 4 Feb 2008 20:35:00
Message: <web.47a7bcfdb082306eb3fdebb10@news.povray.org>
Nicolas Alvarez <nic### [at] gmailisthebestcom> wrote:
> Image is rendering. Watch it go:
>
> http://impfarm.imp.org/~boincadm/sample_results/cups.php

holy crap, man!  This is amazing!  Did you put dispersion there?  Not that I
care, but...

"Boinc Admin"? :))


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From: Nicolas Alvarez
Subject: Re: waste of time!
Date: 4 Feb 2008 20:43:40
Message: <47a7bf4c$1@news.povray.org>

> holy crap, man!  This is amazing!  Did you put dispersion there?  Not that I
> care, but...

No I didn't. Want it for the next render? :)

I should really work on some dynamic tiling, even if I have to set the 
tiles by hand. It's annoying when the square at 0,0 (top left) takes 1 
second, and other tiles in the middle of glass objects take 10 minutes 
or more. It should be for example one big rectangle covering all the 
non-glass background...


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From: Nicolas Alvarez
Subject: Re: waste of time!
Date: 4 Feb 2008 21:56:41
Message: <47a7d069$1@news.povray.org>

> Image is rendering.

It's done. I'll put the tiles together.

My initial estimate (by extrapolating render times of smaller 
resolutions) was it would have taken 12 hours on my computer alone.


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