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From: Woody
Subject: uv mapping issue
Date: 15 Sep 2007 12:40:01
Message: <web.46ec0a0ffa9638f8662513760@news.povray.org>
can anyone tell me what I am doing wrong with this?
This is a UV map mesh
and I'm trying to get rid of the white lines.


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Attachments:
Download 'complextest.bmp' (577 KB)

From: Spock
Subject: Re: uv mapping issue
Date: 15 Sep 2007 12:50:37
Message: <46EC0D4D.4070006@nospam.com>
I think you've succeeded!  How long did it take to render?

Woody wrote:
> can anyone tell me what I am doing wrong with this?
> This is a UV map mesh
> and I'm trying to get rid of the white lines.
> 
> 
> ------------------------------------------------------------------------
>


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From: Woody
Subject: Re: uv mapping issue
Date: 15 Sep 2007 13:35:01
Message: <web.46ec176d1ccd9144662513760@news.povray.org>
3 minutes.

But the white lines are not supposed to be there. They are not in the
imagemap that is going with the mesh.

full source attached.


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Attachments:
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From: Jim Henderson
Subject: Re: uv mapping issue
Date: 15 Sep 2007 14:29:34
Message: <46ec248e$1@news.povray.org>
On Sat, 15 Sep 2007 13:34:04 -0400, Woody wrote:

> 3 minutes.
> 
> But the white lines are not supposed to be there. They are not in the
> imagemap that is going with the mesh.
> 
> full source attached.

I think what Spock was saying was the image as it appeared was entirely 
black - no white lines, not much of anything. ;-)

Jim


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From: M a r c
Subject: Re: uv mapping issue
Date: 15 Sep 2007 14:32:14
Message: <46ec252e$1@news.povray.org>

web.46ec0a0ffa9638f8662513760@news.povray.org...
> can anyone tell me what I am doing wrong with this?
> This is a UV map mesh
> and I'm trying to get rid of the white lines.
>

What is that image? The image_map you have mapped on our mesh or the 
rendered image?
The histogram says that 100% pixels are 100% black.

Marc


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From: honnza
Subject: Re: uv mapping issue
Date: 15 Sep 2007 17:25:01
Message: <web.46ec4d881ccd9144a9ce4df50@news.povray.org>
"Woody" <nomail@nomail> wrote:
> 3 minutes.
>
> But the white lines are not supposed to be there. They are not in the
> imagemap that is going with the mesh.
>
> full source attached.

There are. The top row of pixels is completely white.


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From: Fredrik Eriksson
Subject: Re: uv mapping issue
Date: 15 Sep 2007 17:47:36
Message: <op.typtg8cycs6ysw@e6600>
On Sat, 15 Sep 2007 23:24:24 +0200, honnza <jan### [at] centrumcz> wrote:
> There are. The top row of pixels is completely white.


Not in the image you posted. That one is 100% black, borders and all.



-- 
FE


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From: St 
Subject: Re: uv mapping issue
Date: 15 Sep 2007 17:59:59
Message: <46ec55df@news.povray.org>
"Fredrik Eriksson" <noo### [at] nowherecom> wrote in message 
news:op.typtg8cycs6ysw@e6600...
> On Sat, 15 Sep 2007 23:24:24 +0200, honnza <jan### [at] centrumcz> wrote:
>> There are. The top row of pixels is completely white.
>
>
> Not in the image you posted. That one is 100% black, borders and all.

     Yes, that's what I'm seeing too. Just black. Maybe the wrong image was 
posted?



         ~Steve~


>
>
>
> -- 
> FE


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From: Tim Attwood
Subject: Re: uv mapping issue
Date: 15 Sep 2007 18:10:06
Message: <46ec583e@news.povray.org>
The image file "mathback.bmp" is corrupt,
that's what is causing the white lines.  What
software was it created with?  Here's a corrected
version.


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Attachments:
Download 'complex.zip' (74 KB)

From: Alain
Subject: Re: uv mapping issue
Date: 15 Sep 2007 22:36:10
Message: <46ec969a@news.povray.org>
Woody nous apporta ses lumieres en ce 2007/09/15 12:36:
> can anyone tell me what I am doing wrong with this?
> This is a UV map mesh
> and I'm trying to get rid of the white lines.
> 
> 
> ------------------------------------------------------------------------
> 
What is it suposed to represent? All I see is perfect black.
By the way, please convert to JPG (lossy, up to 24 Bits per pixel), GIF 
(non-lossy but colour limited to 256) or PNG (non-lossy and 1 to 48 bits per 
pixel), much lighter.

-- 
Alain
-------------------------------------------------
You know you've been raytracing too long when you spend 4 days at work wondering 
how to render your tongue.
David Kraics


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