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18 Nov 2024 12:17:14 EST (-0500)
  Water texture (Message 1 to 6 of 6)  
From: Wagner
Subject: Water texture
Date: 27 Aug 2005 10:45:01
Message: <web.43107c208966e280e464deb60@news.povray.org>
Any tips for the water texture? Is it too bumpy?

Wagner


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From: Michael Raiford
Subject: Re: Water texture
Date: 27 Aug 2005 11:05:45
Message: <43108149@news.povray.org>
Wagner wrote:
> Any tips for the water texture? Is it too bumpy?
> 
> Wagner

Looks fine to me, though the distant portion looks a bit glass-like. 
But, I'm not sure how to handle that one (isosurface?)


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From: Alain
Subject: Re: Water texture
Date: 27 Aug 2005 11:16:39
Message: <431083d7@news.povray.org>
Wagner nous apporta ses lumieres en ce 2005-08-27 10:43:
> Any tips for the water texture? Is it too bumpy?
> 
> Wagner
> 
> 
> ------------------------------------------------------------------------
> 
You can use a fuly transmiting plane with an interior that use fade_color,
fade_distance and 
fade_power to give it colour. Use variable reflection with the fresnel attribute.
Place a plane some 
distance under the surface to make the bottom, plane that can have some texture. You
may want tu 
have some fake caustics. In this case, using photons would probably be a waste of
time.
As for the bumpyness, maybe to much, maybe just right, maby not enough... it all
depend the wind 
conditions, navigation, waves reflections, deepness,... Finaly, it's up to you and
your taste.

Alain


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From: Wagner
Subject: Re: Water texture
Date: 27 Aug 2005 11:40:00
Message: <web.4310884df402cd7fe464deb60@news.povray.org>
Michael Raiford <mra### [at] hotmailcom> wrote:
> Looks fine to me, though the distant portion looks a bit glass-like.
Thanks for the comment.

> But, I'm not sure how to handle that one (isosurface?)
Just a plane.

Wagner


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From: Wagner
Subject: Re: Water texture
Date: 27 Aug 2005 11:45:00
Message: <web.43108932f402cd7fe464deb60@news.povray.org>
Alain <ele### [at] netscapenet> wrote:
> You can use a fuly transmiting plane with an interior that use fade_color,
fade_distance and
> fade_power to give it colour. Use variable reflection with the fresnel attribute.
Place a plane some
> distance under the surface to make the bottom, plane that can have some texture. You
may want tu
> have some fake caustics. In this case, using photons would probably be a waste of
time.
> As for the bumpyness, maybe to much, maybe just right, maby not enough... it all
depend the wind
> conditions, navigation, waves reflections, deepness,... Finaly, it's up to you and
your taste.
>
> Alain

I'm using variable reflection and a plane under the water.
Maybe I'll try the fade_ options.

Thanks for the tips.

Wagner


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From: Florian Brucker
Subject: Re: Water texture
Date: 28 Aug 2005 05:56:22
Message: <43118a46$1@news.povray.org>
I like the normal, but the water is a bit too reflective for my taste 
(especially in the background). Chris Hormann wrote an excellent 
tutorial on how to create realistic water with POV-Ray: 
http://www-public.tu-bs.de:8080/~y0013390/pov/water/index.html


HTH,
Florian


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