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Wagner nous apporta ses lumieres en ce 2005-08-27 10:43:
> Any tips for the water texture? Is it too bumpy?
>
> Wagner
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You can use a fuly transmiting plane with an interior that use fade_color,
fade_distance and
fade_power to give it colour. Use variable reflection with the fresnel attribute.
Place a plane some
distance under the surface to make the bottom, plane that can have some texture. You
may want tu
have some fake caustics. In this case, using photons would probably be a waste of
time.
As for the bumpyness, maybe to much, maybe just right, maby not enough... it all
depend the wind
conditions, navigation, waves reflections, deepness,... Finaly, it's up to you and
your taste.
Alain
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