POV-Ray : Newsgroups : povray.binaries.images : Water texture : Re: Water texture Server Time
5 Nov 2024 10:21:00 EST (-0500)
  Re: Water texture  
From: Wagner
Date: 27 Aug 2005 11:45:00
Message: <web.43108932f402cd7fe464deb60@news.povray.org>
Alain <ele### [at] netscapenet> wrote:
> You can use a fuly transmiting plane with an interior that use fade_color,
fade_distance and
> fade_power to give it colour. Use variable reflection with the fresnel attribute.
Place a plane some
> distance under the surface to make the bottom, plane that can have some texture. You
may want tu
> have some fake caustics. In this case, using photons would probably be a waste of
time.
> As for the bumpyness, maybe to much, maybe just right, maby not enough... it all
depend the wind
> conditions, navigation, waves reflections, deepness,... Finaly, it's up to you and
your taste.
>
> Alain

I'm using variable reflection and a plane under the water.
Maybe I'll try the fade_ options.

Thanks for the tips.

Wagner


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