POV-Ray : Newsgroups : povray.binaries.images : Facing the inevitable - Facing-the-inevitable.jpg Server Time
15 Jul 2025 05:13:53 EDT (-0400)
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From: Shay
Subject: Re: Facing the inevitable - Facing-the-inevitable.jpg
Date: 20 Nov 2002 10:07:30
Message: <3ddba532@news.povray.org>
Peter Popov <pet### [at] vipbg> wrote in message
news:q3pmtuk5ig2mgtdrfe9245fn0o2nnk3ug5@4ax.com...
>
> I didn't know that. I copied the arrangement from the photo I
> mentioned, though from what I saw on the 'net, you seem to be right.
>

Very nice image. Rails and a shooter would add to the image, but it's
excellent the way it is.

There is a variation of 8-ball where the one ball must be positioned just
below and to the left (from the base) of the eight ball and the fifteen ball
must be positioned below the eight ball and to the right. In this variation,
the one and fifteen balls must be shot into the side pockets or their
respective sides.

 -Shay


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From: Tim Nikias
Subject: Re: Facing the inevitable - Facing-the-inevitable.jpg
Date: 20 Nov 2002 17:40:58
Message: <3ddc0f7a@news.povray.org>
Yup, filling poser figures was something I did
alright. And that glass of milk was Kari Kivisalo,
AFAIK.

But with human figures I wasn't too successful, still,
subsurface scattering (as this image quite clearly shows)
can add some extra "WOW" to an already neat
picture (the idea is great, POV being the ball to smash
it all)... I'll definitely be fiddling with it again and again...

Even more so when I get the time and effort to use my
PC's spare parts (though its only a 800 MHZ athlon and
a GForce2) to build myself a second PCs for my own little
private Renderfarm... hehe...

In case your interested, that Poser Picture can be found
in my gallery, entitled "Treasure". I've also used subsurface
scattering for the chocolat in "Chocolat" and the heart
in "Fractured". My Widescreen images didn't make much use
of subsurface scattering yet...

--
Tim Nikias
Homepage: http://www.digitaltwilight.de/no_lights/index.html
Email: Tim### [at] gmxde

>
> It is certainly not a new idea. I know I've tried it as far back as
> 1997, though back then halos had a problem with blobs which I couldn't
> solve so I had to resolve to cheating :) In more recent times, someone
> (Fabien? I might be wrong though) started a subsurface scattering hype
> with an image of a glass full of milk. Even more recently, it has been
> applied to Poser models (two names I associate with this one are Tim
> Nikias and Gilles Tran, but again, I might be wrong) to improve the
> realism of the skin.
>


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