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Great image, and cool idea.
Where is the Pov-ball?
Best regards.
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From: Johannes Dahlstrom
Subject: Re: Facing the inevitable - Facing-the-inevitable.jpg
Date: 19 Nov 2002 05:39:56
Message: <3dda14fb@news.povray.org>
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JPGargoyle wrote:
> Where is the Pov-ball?
It's where it should be, just look sharper ;)
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From: Johannes Dahlstrom
Subject: Re: Facing the inevitable - Facing-the-inevitable.jpg
Date: 19 Nov 2002 05:42:31
Message: <3dda1597@news.povray.org>
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Peter Popov wrote:
> Thought I might as well throw an idea into it - and one that might get
> me in trouble, too :)
>
> Enjoy, I hope it turned out well. Comments and criticisms welcome, as
> always.
Hehe, very nice idea. This would make a fine "Frozen Moment" entry, too ;)
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From: Andrew Cocker
Subject: Re: Facing the inevitable - Facing-the-inevitable.jpg
Date: 19 Nov 2002 05:45:36
Message: <3dda1650$1@news.povray.org>
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"Peter Popov" <pet### [at] vip bg> wrote in message
news:r72ktu4aeq5vepg39ihqdk45olq2m0fqr1@4ax.com...
> Thought I might as well throw an idea into it - and one that might get
> me in trouble, too :)
>
> Enjoy, I hope it turned out well. Comments and criticisms welcome, as
> always.
Really great, especially the maps and textures. Well done.
All the best,
Andy Cocker
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On Tue, 19 Nov 2002 12:44:10 +0200, Johannes Dahlstrom
<sad### [at] tkukoulu fi> wrote:
>Hehe, very nice idea. This would make a fine "Frozen Moment" entry, too ;)
With so much commercial product logos used, I don't think so. Besides,
it was not made for the purpose, so it's against the rules to use it.
Peter Popov ICQ : 15002700
Personal e-mail : pet### [at] vip bg
TAG e-mail : pet### [at] tag povray org
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Johannes Dahlstrom wrote:
>JPGargoyle wrote:
>
>> Where is the Pov-ball?
>
>It's where it should be, just look sharper ;)
>
I've seen it now :)
I've focused my attention looking at the logos searching for the pov-logo
that I missed the "pov-ball" reflection he he he.
Pretty cool.
Now the pic concept really "strikes2 me ;D
Best regards
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On Tue, 19 Nov 2002 05:26:04 EST, "JPGargoyle" <jpg### [at] sapo pt>
wrote:
>Great image, and cool idea.
10x
>Where is the Pov-ball?
Right where it should be. Or didn't you read the title? :)
Peter Popov ICQ : 15002700
Personal e-mail : pet### [at] vip bg
TAG e-mail : pet### [at] tag povray org
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On Tue, 19 Nov 2002 10:45:41 -0000, "Andrew Cocker"
<mai### [at] andrewcocker co uk> wrote:
>Really great, especially the maps and textures. Well done.
Thanks. The texturing is really simple, for example the texture on the
table is just
texture {
pigment { green 0.5 }
normal {
checker
normal { marble scallop_wave },
normal { marble scallop_wave rotate 90*y }
scale 0.1
}
}
}
The textures on the balls are also as simple, just an image_map with
filter all 1, no ambient, and some fresnel reflection. It's the
subsurface scattering that gives it the juicy look. Glad you like it.
Peter Popov ICQ : 15002700
Personal e-mail : pet### [at] vip bg
TAG e-mail : pet### [at] tag povray org
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From: Florian Brucker
Subject: Re: Facing the inevitable - Facing-the-inevitable.jpg
Date: 19 Nov 2002 06:06:17
Message: <3dda1b29@news.povray.org>
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hey guys
oh that's cool. i had to look twice...
nice one!
greetings,
florian
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From: Andrew Cocker
Subject: Re: Facing the inevitable - Facing-the-inevitable.jpg
Date: 19 Nov 2002 07:27:08
Message: <3dda2e1c$1@news.povray.org>
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"Peter Popov" <pet### [at] vip bg> wrote in message
news:626ktucnptes0q2v85jjc5qb8pmqt94qp9@4ax.com...
> The textures on the balls are also as simple, just an image_map with
> filter all 1, no ambient, and some fresnel reflection. It's the
> subsurface scattering that gives it the juicy look. Glad you like it.
How did you implement the subsurface scattering? How noticeable an effect is it giving
to the
scene?
All the best,
Andy Cocker
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