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"Peter Popov" <pet### [at] vipbg> wrote in message
news:626ktucnptes0q2v85jjc5qb8pmqt94qp9@4ax.com...
> The textures on the balls are also as simple, just an image_map with
> filter all 1, no ambient, and some fresnel reflection. It's the
> subsurface scattering that gives it the juicy look. Glad you like it.
How did you implement the subsurface scattering? How noticeable an effect is it giving
to the
scene?
All the best,
Andy Cocker
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