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From: Nekar Xenos
Subject: Re: Artists - 3d painting (WIP)
Date: 13 May 2013 14:03:13
Message: <op.ww1a3mgpufxv4h@xena>
On Mon, 13 May 2013 11:06:01 +0200, Paolo Gibellini  
<p.g### [at] gmailcom> wrote:

> Wow, it's really impressive!
Thanks :)

> Perhaps you can use a mean value when the color change, in order to  
> obtain smooth transitions.
> Paolo

Yes, stopping the paint at a colour change is on my to-do list.

-- 
-Nekar Xenos-


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From: Nekar Xenos
Subject: Re: Artists - 3d painting (WIP)
Date: 13 May 2013 14:06:20
Message: <op.ww1a8tlzufxv4h@xena>
On Mon, 13 May 2013 15:29:36 +0200, Sean Day <s.d### [at] uelacuk> wrote:

> Kenneth wrote:
>> (My conception of this trick would probably require no less than a 'ray  
>> tracer
>> within a ray tracer' to pull off successfully; but I think the  
>> 'ingregients' for
>> the tool already exist in POV-Ray.)
> Hi Kenneth,
>
> Not sure if you have seen this before... Is something like this what you  
> are talking about.
>
> http://www.povray.org/documentation/view/3.6.2/124/
>
> Sean

I'm not sure if this one will work with uv-mapped textures though... or  
will it?

-- 
-Nekar Xenos-


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From: Nekar Xenos
Subject: Re: Artists - 3d painting (WIP)
Date: 13 May 2013 14:07:05
Message: <op.ww1a93wtufxv4h@xena>
On Mon, 13 May 2013 15:57:27 +0200, Jaime Vives Piqueres  

<jai### [at] ignoranciaorg> wrote:


>> I am working on making the paint macro able to use eval_pigment()
>> instead of declaring a colour beforehand. Now I am able to render a
>> complete scene this way. I first make a normal render of the scene
>> without paint. Then I #declare that image as an image map on a z-plan
e
>> so that it fits nicely in front of the scene, using it only to trace 
the
>> colours. then I use the same direction vector to trace onto the scene

>> and this is what I got.
>>
>
>    The idea is really good, brilliant I would say... truly following t
he  

> "twisted thinking" POV-Ray tradition. This specific usage is very  

> interesting too: scary and surrealist.
>

;D

> --
> Jaime


-- 

-Nekar Xenos-


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From: Kenneth
Subject: Re: Artists - 3d painting (WIP)
Date: 13 May 2013 20:05:00
Message: <web.51917e8e544d69f8c2d977c20@news.povray.org>
Sean Day <s.d### [at] uelacuk> wrote:
> Kenneth wrote:
> > (My conception of this trick would probably require no less than a 'ray tracer
> > within a ray tracer' to pull off successfully; but I think the 'ingregients'
> > for the tool already exist in POV-Ray.)
>
> Not sure if you have seen this before... Is something like this what you
> are talking about.
>
> http://www.povray.org/documentation/view/3.6.2/124/
>

Yes--but using a slightly different methodology. I.e., instead of shooting rays
from the *camera* into the scene, you could pick an arbitrary point in 3D space
to shoot from--just like trace(). And you could aim the ray in any direction,
again just like trace. Then the ray returns the *color* found on the object.
(Essentially like regular ray-tracing, but maybe even simpler.) And the
object could be a union of many pre-colored objects, even primitive shapes. That
would be the strength of the method, that it doesn't depend on the makeup of the
object, or how many colors it has. Nor would uv-mapping be involved--although
the model could already be uv-mapped if desired, with its many colors.

I'm making it sound simple, but the coding would probably be rather complex.
Then there's the possible parsing/rendering 'circular interaction' I mentioned,
which might defeat the whole scheme, if such an interaction isn't possible. (One
way around *that* might be to do TWO parsing operations: the first for initial
tracing/color evaluating--the results of which are automatically #written to a
file as color vectors-- and the 2nd to #read the results back into the scene for
rendering. I haven't really thought through the details, though.)


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From: Nekar Xenos
Subject: Re: Artists - 3d painting (WIP)
Date: 13 May 2013 23:42:26
Message: <op.ww11v1coufxv4h@xena>
On Mon, 13 May 2013 07:31:39 +0200, Nekar Xenos <nek### [at] gmailcom>  
wrote:

Not enough strokes here. But as soon as I have a lot of strokes it just  
looks like the original images.

I think the white brightens it up nicely :)


-- 
-Nekar Xenos-


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Attachments:
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artists - copy (5).png


 

From: Kenneth
Subject: Re: Artists - 3d painting (WIP)
Date: 14 May 2013 00:05:00
Message: <web.5191b796544d69f8c2d977c20@news.povray.org>
"Nekar Xenos" <nek### [at] gmailcom> wrote:
> On Mon, 13 May 2013 07:31:39 +0200, Nekar Xenos <nek### [at] gmailcom>
> wrote:
>
> Not enough strokes here. But as soon as I have a lot of strokes it just
> looks like the original images.
>
> I think the white brightens it up nicely :)
>

WOW! That is looking *so* painterly; what a change from even the previous
render. The blobby paint strokes are looking superb. It's definitely abstract
and Jackson Pollock-ish. But more...understandable!

You may have arrived at new painting 'style' ;-)

Only one suggestion now: Eliminate what looks like the gray plane that bisects
the image; it detracts from the otherwise outstanding results. (IMHO, of
course.)


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From: Nekar Xenos
Subject: Re: Artists - 3d painting (WIP)
Date: 14 May 2013 00:53:49
Message: <op.ww146yemufxv4h@xena>
On Mon, 13 May 2013 07:31:39 +0200, Nekar Xenos <nek### [at] gmailcom>  
wrote:


> Comments and suggestions welcome.

Added fog and sky. Using a different stroke direction and more strokes.

-- 
-Nekar Xenos-


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Attachments:
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Preview of image 'artists - copy (6).png'
artists - copy (6).png


 

From: Nekar Xenos
Subject: Re: Artists - 3d painting (WIP)
Date: 14 May 2013 00:55:38
Message: <op.ww15azubufxv4h@xena>
On Tue, 14 May 2013 06:03:34 +0200, Kenneth <kdw### [at] gmailcom> wrote:

> "Nekar Xenos" <nek### [at] gmailcom> wrote:
>> On Mon, 13 May 2013 07:31:39 +0200, Nekar Xenos <nek### [at] gmailcom>
>> wrote:
>>
>> Not enough strokes here. But as soon as I have a lot of strokes it just
>> looks like the original images.
>>
>> I think the white brightens it up nicely :)
>>
>
> WOW! That is looking *so* painterly; what a change from even the previous
> render. The blobby paint strokes are looking superb. It's definitely  
> abstract
> and Jackson Pollock-ish. But more...understandable!
>
> You may have arrived at new painting 'style' ;-)

=D

> Only one suggestion now: Eliminate what looks like the gray plane that  
> bisects
> the image; it detracts from the otherwise outstanding results. (IMHO, of
> course.)
>
See my next image :)

-- 
-Nekar Xenos-


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From: Thomas de Groot
Subject: Re: Artists - 3d painting (WIP)
Date: 14 May 2013 03:05:28
Message: <5191e238@news.povray.org>
On 13-5-2013 19:47, Nekar Xenos wrote:
> I still do the real thing though ...

Aaah! That is the real artist speaking! ;-)

Thomas


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From: Thomas de Groot
Subject: Re: Artists - 3d painting (WIP)
Date: 14 May 2013 03:12:50
Message: <5191e3f2$1@news.povray.org>
Surrealism! A touch of Yves Tanguy.

Thomas


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