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On 18-5-2013 0:12, Nekar Xenos wrote:
> On Mon, 13 May 2013 07:31:39 +0200, Nekar Xenos <nek### [at] gmail com>
> wrote:
>
> Almost there, but there is not enough paint on the figures and too much
> on the background.
> Next I will to specify different paint methods for different objects.
> And change the lighting.
>
Has anyone already suggested making a (cross-eyed) stereo-pair?
--
Women are the canaries of science. When they are underrepresented
it is a strong indication that non-scientific factors play a role
and the concentration of incorruptible scientists is also too low
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Sean Day <s.d### [at] uel ac uk> wrote:
>
> I think an L-system would work well for growing the moss plants
> themselves not so sure about using it for positioning them on the rocks
> though. Still could be worth investigating.
I think this is possible with an L-System. You need an L-System which is open
and has random rules at least. Then you can introduce a rule which replaces a
stem-segment with the same stem-segment and a new bud with an open parameter.
Within the processing of the open parameters you introduce a second random rule
which find a free place at the rocks e.g. by trace and place the bud there, or
just place a new branch at the existing stem.
This should be possible with the L-System I used for growing plants to light
(http://news.povray.org/povray.binaries.animations/thread/%3Cweb.5105b31b81d10535153a49f10%40news.povray.org%3E/).
The source to that is in the p.b.s-f. But one must spend some more effort into
the modelling of the plants...
Best regards,
Michael
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On Sat, 18 May 2013 12:49:57 +0200, andrel <byt### [at] gmail com> wrote:
> On 18-5-2013 0:12, Nekar Xenos wrote:
>> On Mon, 13 May 2013 07:31:39 +0200, Nekar Xenos <nek### [at] gmail com>
>> wrote:
>>
>> Almost there, but there is not enough paint on the figures and too much
>> on the background.
>> Next I will to specify different paint methods for different objects.
>> And change the lighting.
>>
> Has anyone already suggested making a (cross-eyed) stereo-pair?
>
That's an idea. I only have a method for a (wide-eyed?) stereo-pair
though. Do you have any code, or do you do it with separate renders?
--
-Nekar Xenos-
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Here are some more renders.
The "grin" in #19 is purely by accident :D
--
-Nekar Xenos-
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> On Sat, 18 May 2013 12:49:57 +0200, andrel <byt### [at] gmail com> wrote:
>
>> On 18-5-2013 0:12, Nekar Xenos wrote:
>>> On Mon, 13 May 2013 07:31:39 +0200, Nekar Xenos <nek### [at] gmail com>
>>> wrote:
>>>
>>> Almost there, but there is not enough paint on the figures and too much
>>> on the background.
>>> Next I will to specify different paint methods for different objects.
>>> And change the lighting.
>>>
>> Has anyone already suggested making a (cross-eyed) stereo-pair?
>>
> That's an idea. I only have a method for a (wide-eyed?) stereo-pair
> though. Do you have any code, or do you do it with separate renders?
>
You only need to reverse the positions of each parts. If you have a
parameter for the eyes separation or parallaxe, just negate it.
Alain
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On Wed, 22 May 2013 01:15:40 +0200, Alain <kua### [at] videotron ca> wrote:
>>> Has anyone already suggested making a (cross-eyed) stereo-pair?
>>>
>> That's an idea. I only have a method for a (wide-eyed?) stereo-pair
>> though. Do you have any code, or do you do it with separate renders?
>>
>
> You only need to reverse the positions of each parts. If you have a
> parameter for the eyes separation or parallaxe, just negate it.
>
Unfortunately that wont work for my method. My method is simply a camera
with a repeated spherical warp normal - one for each eye. so it's not
physically correct, it just works in one render :)
Can you give me an example of how to do this? ATM the only other method I
can think of is two renders stitched together in Photoshop.
> Alain
--
-Nekar Xenos-
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Another easy fit for a sedimentation entry into the "Elements of Geology"
tc-rtc round.
-Shay
"Nekar Xenos" <nek### [at] gmail com> wrote in message
news:op.ww0ca1h3ufxv4h@xena...
> I am working on making the paint macro able to use eval_pigment() instead
> of declaring a colour beforehand. Now I am able to render a complete scene
> this way. I first make a normal render of the scene without paint. Then I
> #declare that image as an image map on a z-plane so that it fits nicely in
> front of the scene, using it only to trace the colours. then I use the
> same direction vector to trace onto the scene and this is what I got.
>
> Comments and suggestions welcome.
> --
> -Nekar Xenos-
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On Thu, 23 May 2013 23:55:59 +0200, Shay <non### [at] none com> wrote:
> Another easy fit for a sedimentation entry into the "Elements of
> Geology" tc-rtc round.
>
> -Shay
I don't get it.
How?
--
-Nekar Xenos-
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"Nekar Xenos" <nek### [at] gmail com> wrote in message
news:op.wxnpd8zqufxv4h@xena...
> On Thu, 23 May 2013 23:55:59 +0200, Shay <non### [at] none com> wrote:
>
>> Another easy fit for a sedimentation entry into the "Elements of
>> Geology" tc-rtc round.
>>
>> -Shay
>
> I don't get it.
> How?
>
> --
> -Nekar Xenos-
Among the headings in Chapter IV:
* Chemical and Mechanical Deposits.
* Cementing together of Particles.
* Hardening by Exposure to Air.
* Mineralization of Organic Remains.
* Impressions and Casts: how formed.
-Shay
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Technique update: brush strokes added.
Comments welcome.
--
-Nekar Xenos-
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