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On Fri, 17 May 2013 22:00:01 +0200, Shay <nomail@nomail> wrote:
> "Nekar Xenos" <nek### [at] gmail com> wrote:
>> This is at a higher resolution, but the paint was too sparse. Now it
>> looks
>> a lot like a 3d version of Pollock ;)
>>
>
> Hmmm. This need something, IMO.
> Your digital art could use a literal (meta, if you prefer) aspect.
> Perhaps a
> shift in perspective with paint-scene lighting drastically different from
> source-scene lighting?
>
Yes, something has been lingering in the back of my mind. I will
definitely do that. First I must get the right balance between
positive/negative space and recognizability.
> -Shay
>
--
-Nekar Xenos-
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On Mon, 13 May 2013 07:31:39 +0200, Nekar Xenos <nek### [at] gmail com>
wrote:
Parsing takes a couple of hours on most scenes, depending on the number of
strokes and their length.
--
-Nekar Xenos-
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On Mon, 13 May 2013 07:31:39 +0200, Nekar Xenos <nek### [at] gmail com>
wrote:
Almost there, but there is not enough paint on the figures and too much on
the background.
Next I will to specify different paint methods for different objects. And
change the lighting.
--
-Nekar Xenos-
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and here's another abstract :)
--
-Nekar Xenos-
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On 18-5-2013 0:24, Nekar Xenos wrote:
> and here's another abstract :)
>
Weird. Dali meets Tanguy, meets Nekar Xenos :-)
Thomas
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On 18-5-2013 0:12, Nekar Xenos wrote:
> On Mon, 13 May 2013 07:31:39 +0200, Nekar Xenos <nek### [at] gmail com>
> wrote:
>
> Almost there, but there is not enough paint on the figures and too much
> on the background.
> Next I will to specify different paint methods for different objects.
> And change the lighting.
>
Has anyone already suggested making a (cross-eyed) stereo-pair?
--
Women are the canaries of science. When they are underrepresented
it is a strong indication that non-scientific factors play a role
and the concentration of incorruptible scientists is also too low
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Sean Day <s.d### [at] uel ac uk> wrote:
>
> I think an L-system would work well for growing the moss plants
> themselves not so sure about using it for positioning them on the rocks
> though. Still could be worth investigating.
I think this is possible with an L-System. You need an L-System which is open
and has random rules at least. Then you can introduce a rule which replaces a
stem-segment with the same stem-segment and a new bud with an open parameter.
Within the processing of the open parameters you introduce a second random rule
which find a free place at the rocks e.g. by trace and place the bud there, or
just place a new branch at the existing stem.
This should be possible with the L-System I used for growing plants to light
(http://news.povray.org/povray.binaries.animations/thread/%3Cweb.5105b31b81d10535153a49f10%40news.povray.org%3E/).
The source to that is in the p.b.s-f. But one must spend some more effort into
the modelling of the plants...
Best regards,
Michael
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On Sat, 18 May 2013 12:49:57 +0200, andrel <byt### [at] gmail com> wrote:
> On 18-5-2013 0:12, Nekar Xenos wrote:
>> On Mon, 13 May 2013 07:31:39 +0200, Nekar Xenos <nek### [at] gmail com>
>> wrote:
>>
>> Almost there, but there is not enough paint on the figures and too much
>> on the background.
>> Next I will to specify different paint methods for different objects.
>> And change the lighting.
>>
> Has anyone already suggested making a (cross-eyed) stereo-pair?
>
That's an idea. I only have a method for a (wide-eyed?) stereo-pair
though. Do you have any code, or do you do it with separate renders?
--
-Nekar Xenos-
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Here are some more renders.
The "grin" in #19 is purely by accident :D
--
-Nekar Xenos-
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> On Sat, 18 May 2013 12:49:57 +0200, andrel <byt### [at] gmail com> wrote:
>
>> On 18-5-2013 0:12, Nekar Xenos wrote:
>>> On Mon, 13 May 2013 07:31:39 +0200, Nekar Xenos <nek### [at] gmail com>
>>> wrote:
>>>
>>> Almost there, but there is not enough paint on the figures and too much
>>> on the background.
>>> Next I will to specify different paint methods for different objects.
>>> And change the lighting.
>>>
>> Has anyone already suggested making a (cross-eyed) stereo-pair?
>>
> That's an idea. I only have a method for a (wide-eyed?) stereo-pair
> though. Do you have any code, or do you do it with separate renders?
>
You only need to reverse the positions of each parts. If you have a
parameter for the eyes separation or parallaxe, just negate it.
Alain
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