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23 Feb 2025 01:25:32 EST (-0500)
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From: Nekar Xenos
Subject: Re: Artists - 3d painting (WIP)
Date: 17 May 2013 16:39:48
Message: <op.ww8w0kkzufxv4h@xena>
On Fri, 17 May 2013 22:00:01 +0200, Shay <nomail@nomail> wrote:

> "Nekar Xenos" <nek### [at] gmailcom> wrote:
>> This is at a higher resolution, but the paint was too sparse. Now it  
>> looks
>> a lot like a 3d version of Pollock ;)
>>
>
> Hmmm. This need something, IMO.

> Your digital art could use a literal (meta, if you prefer) aspect.  
> Perhaps a
> shift in perspective with paint-scene lighting drastically different from
> source-scene lighting?
>

Yes, something has been lingering in the back of my mind. I will  
definitely do that. First I must get the right balance between  
positive/negative space and recognizability.

>  -Shay
>


-- 
-Nekar Xenos-


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From: Nekar Xenos
Subject: Re: Artists - 3d painting (WIP)
Date: 17 May 2013 16:59:21
Message: <op.ww8xw5rdufxv4h@xena>
On Mon, 13 May 2013 07:31:39 +0200, Nekar Xenos <nek### [at] gmailcom>  
wrote:

Parsing takes a couple of hours on most scenes, depending on the number of  
strokes and their length.
-- 
-Nekar Xenos-


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From: Nekar Xenos
Subject: Re: Artists - 3d painting (WIP)
Date: 17 May 2013 18:13:45
Message: <op.ww81bfh0ufxv4h@xena>
On Mon, 13 May 2013 07:31:39 +0200, Nekar Xenos <nek### [at] gmailcom>  
wrote:

Almost there, but there is not enough paint on the figures and too much on  
the background.
Next I will to specify different paint methods for different objects. And  
change the lighting.

-- 
-Nekar Xenos-


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artists---copy-(16).jpg


 

From: Nekar Xenos
Subject: Re: Artists - 3d painting (WIP)
Date: 17 May 2013 18:25:06
Message: <op.ww81ubbdufxv4h@xena>
and here's another abstract :)

-- 
-Nekar Xenos-


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artists---copy-(14).jpg


 

From: Thomas de Groot
Subject: Re: Artists - 3d painting (WIP)
Date: 18 May 2013 03:24:04
Message: <51972c94$1@news.povray.org>
On 18-5-2013 0:24, Nekar Xenos wrote:
> and here's another abstract :)
>

Weird. Dali meets Tanguy, meets Nekar Xenos :-)

Thomas


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From: andrel
Subject: Re: Artists - 3d painting (WIP)
Date: 18 May 2013 06:49:59
Message: <51975CD5.3070604@gmail.com>
On 18-5-2013 0:12, Nekar Xenos wrote:
> On Mon, 13 May 2013 07:31:39 +0200, Nekar Xenos <nek### [at] gmailcom>
> wrote:
>
> Almost there, but there is not enough paint on the figures and too much
> on the background.
> Next I will to specify different paint methods for different objects.
> And change the lighting.
>
Has anyone already suggested making a (cross-eyed) stereo-pair?

-- 
Women are the canaries of science. When they are underrepresented
it is a strong indication that non-scientific factors play a role
and the concentration of incorruptible scientists is also too low


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From: MichaelJF
Subject: Re: Artists - 3d painting (WIP)
Date: 18 May 2013 12:25:00
Message: <web.5197aa67544d69f86a9b72610@news.povray.org>
Sean Day <s.d### [at] uelacuk> wrote:
>
> I think an L-system would work well for growing the moss plants
> themselves not so sure about using it for positioning them on the rocks
> though. Still could be worth investigating.

I think this is possible with an L-System. You need an L-System which is open
and has random rules at least. Then you can introduce a rule which replaces a
stem-segment with the same stem-segment and a new bud with an open parameter.
Within the processing of the open parameters you introduce a second random rule
which find a free place at the rocks e.g. by trace and place the bud there, or
just place a new branch at the existing stem.

This should be possible with the L-System I used for growing plants to light
(http://news.povray.org/povray.binaries.animations/thread/%3Cweb.5105b31b81d10535153a49f10%40news.povray.org%3E/).
The source to that is in the p.b.s-f. But one must spend some more effort into
the modelling of the plants...

Best regards,
Michael


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From: Nekar Xenos
Subject: Re: Artists - 3d painting (WIP)
Date: 21 May 2013 15:14:38
Message: <op.wxf7qmljufxv4h@xena>
On Sat, 18 May 2013 12:49:57 +0200, andrel <byt### [at] gmailcom> wrote:

> On 18-5-2013 0:12, Nekar Xenos wrote:
>> On Mon, 13 May 2013 07:31:39 +0200, Nekar Xenos <nek### [at] gmailcom>
>> wrote:
>>
>> Almost there, but there is not enough paint on the figures and too much
>> on the background.
>> Next I will to specify different paint methods for different objects.
>> And change the lighting.
>>
> Has anyone already suggested making a (cross-eyed) stereo-pair?
>
That's an idea. I only have a method for a (wide-eyed?) stereo-pair  
though. Do you have any code, or do you do it with separate renders?

-- 
-Nekar Xenos-


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From: Nekar Xenos
Subject: Re: Artists - 3d painting (WIP)
Date: 21 May 2013 15:38:45
Message: <op.wxf7z3qwufxv4h@xena>
Here are some more renders.

The "grin" in #19 is purely by accident :D

-- 
-Nekar Xenos-


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Attachments:
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Preview of image 'artists---copy-(19).jpg'
artists---copy-(19).jpg


 

From: Alain
Subject: Re: Artists - 3d painting (WIP)
Date: 21 May 2013 19:15:35
Message: <519c0017$1@news.povray.org>

> On Sat, 18 May 2013 12:49:57 +0200, andrel <byt### [at] gmailcom> wrote:
>
>> On 18-5-2013 0:12, Nekar Xenos wrote:
>>> On Mon, 13 May 2013 07:31:39 +0200, Nekar Xenos <nek### [at] gmailcom>
>>> wrote:
>>>
>>> Almost there, but there is not enough paint on the figures and too much
>>> on the background.
>>> Next I will to specify different paint methods for different objects.
>>> And change the lighting.
>>>
>> Has anyone already suggested making a (cross-eyed) stereo-pair?
>>
> That's an idea. I only have a method for a (wide-eyed?) stereo-pair
> though. Do you have any code, or do you do it with separate renders?
>

You only need to reverse the positions of each parts. If you have a 
parameter for the eyes separation or parallaxe, just negate it.


Alain


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