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Using Silo, I am slowly building a space cargo ship, still in a very
early WIP stage. Two views here, back and front, above a simple planet.
The greebles are generated by Zeger Knaepen's "metal hull panels"
textures from 2009. I never was able to use his parametric greebles
macros unfortunately; too complex and often with miscellaneous bugs I am
unable to trace to their origin. However, this works perfectly for my
purpose.
--
Thomas
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Attachments:
Download 'spacecargo_test_01a.png' (407 KB)
Download 'spacecargo_test_01b.png' (402 KB)
Preview of image 'spacecargo_test_01a.png'
Preview of image 'spacecargo_test_01b.png'
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hi,
Thomas de Groot <tho### [at] degrootorg> wrote:
> Using Silo, I am slowly building a space cargo ship, still in a very
> early WIP stage. Two views here, back and front, above a simple planet.
> ...
liking the stern view. nice concept. cheers.
regards, jr.
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From: Thomas de Groot
Subject: Re: Space Cargo (WIP) for Logo Planet
Date: 5 Mar 2024 07:16:19
Message: <65e70d13@news.povray.org>
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Op 5-3-2024 om 08:56 schreef jr:
> hi,
>
> Thomas de Groot <tho### [at] degrootorg> wrote:
>> Using Silo, I am slowly building a space cargo ship, still in a very
>> early WIP stage. Two views here, back and front, above a simple planet.
>> ...
>
> liking the stern view. nice concept. cheers.
>
Thanks jr. Yes, the stern, and especially the thrust nozzles, are
satisfying. Surprisingly simple too: I wanted to use media, but in the
end I got this white-hot effect by using a high emission value on the
bottom end of the nozzles. This nicely corresponds to some SF
illustrations I had looked at earlier to get inspiration ;-)
Back to the workshop now. Much yet to do.
Thomas
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From: Thomas de Groot
Subject: Re: Space Cargo (WIP 2) for Logo Planet
Date: 8 Mar 2024 08:49:55
Message: <65eb1783@news.povray.org>
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Next WIP version of the fore view, with cosmonaut for scale (I don't
remember where I found this one...)
--
Thomas
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Attachments:
Download 'spacecargo_test.png' (397 KB)
Preview of image 'spacecargo_test.png'
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Il 08/03/2024 14:49, Thomas de Groot ha scritto:
> Next WIP version of the fore view, with cosmonaut for scale (I don't
> remember where I found this one...)
>
I like the design of the cargo.
If you need to move a very heavy container, you can also use up to six
ships combined powers... ;-)
Paolo
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From: Jörg "Yadgar" Bleimann
Subject: Re: Space Cargo (WIP 2) for Logo Planet
Date: 9 Mar 2024 13:42:09
Message: <65ecad81@news.povray.org>
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Hi(gh)!
On 08.03.24 14:49, Thomas de Groot wrote:
> Next WIP version of the fore view, with cosmonaut for scale (I don't
> remember where I found this one...)
>
Nice greebling! But how did you do the colour bleeding? RGB values above
1? The bird's head-shaped cockpit looks somewhat weird, given the fact
that such craft operate well outside any atmosphere. And... a COSMOnaut?
Are you sure?
See you in Khyberspace!
Yadgar
--
VBI BENE, IBI BACTRIA!
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Op 9-3-2024 om 19:42 schreef Jörg "Yadgar" Bleimann:
> Nice greebling! But how did you do the colour bleeding? RGB values above
> 1? The bird's head-shaped cockpit looks somewhat weird, given the fact
> that such craft operate well outside any atmosphere. And... a COSMOnaut?
> Are you sure?
>
Thanks Yadgar, and comments very to the point indeed:
- the color bleeding is done by emission color:
material {
texture {
pigment {rgb <0.50, 1.00, 1.00>}
finish {
specular 0 roughness 0.001
emission rgb <0.50, 1.00, 1.00>*5
diffuse 1
reflection {0} conserve_energy
}
}
}
- cockpit: Agreed. This is weird and I have no good reason to keep it thus.
- the cosmonaut is their for scale. He will disappear eventually ;-)
--
Thomas
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Le 2024-03-10 à 08:22, Thomas de Groot a écrit :
> Op 9-3-2024 om 19:42 schreef Jörg "Yadgar" Bleimann:
>> Nice greebling! But how did you do the colour bleeding? RGB values
>> above 1? The bird's head-shaped cockpit looks somewhat weird, given
>> the fact that such craft operate well outside any atmosphere. And... a
>> COSMOnaut? Are you sure?
>>
> Thanks Yadgar, and comments very to the point indeed:
> - the color bleeding is done by emission color:
> material {
> texture {
> pigment {rgb <0.50, 1.00, 1.00>}
> finish {
> specular 0 roughness 0.001
> emission rgb <0.50, 1.00, 1.00>*5
> diffuse 1
> reflection {0} conserve_energy
> }
> }
> }
>
> - cockpit: Agreed. This is weird and I have no good reason to keep it thus.
>
> - the cosmonaut is their for scale. He will disappear eventually ;-)
>
>
Maybe that beak contain some sensors or other equipment that need to be
located up front...
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Op 09/03/2024 om 19:25 schreef Paolo Gibellini:
>
> I like the design of the cargo.
> If you need to move a very heavy container, you can also use up to six
> ships combined powers... ;-)
>
Thanks Paolo. Yes, you are correct. I had not thought as far as that yet :-)
--
Thomas
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Op 10/03/2024 om 15:04 schreef Alain Martel:
> Le 2024-03-10 à 08:22, Thomas de Groot a écrit :
>> Op 9-3-2024 om 19:42 schreef Jörg "Yadgar" Bleimann:
>>> Nice greebling! But how did you do the colour bleeding? RGB values
>>> above 1? The bird's head-shaped cockpit looks somewhat weird, given
>>> the fact that such craft operate well outside any atmosphere. And...
>>> a COSMOnaut? Are you sure?
>>>
>> Thanks Yadgar, and comments very to the point indeed:
>> - the color bleeding is done by emission color:
>> material {
>> texture {
>> pigment {rgb <0.50, 1.00, 1.00>}
>> finish {
>> specular 0 roughness 0.001
>> emission rgb <0.50, 1.00, 1.00>*5
>> diffuse 1
>> reflection {0} conserve_energy
>> }
>> }
>> }
>>
>> - cockpit: Agreed. This is weird and I have no good reason to keep it
>> thus.
>>
>> - the cosmonaut is their for scale. He will disappear eventually ;-)
>>
>>
> Maybe that beak contain some sensors or other equipment that need to be
> located up front...
Yeah... well, I was not really happy with it in the first place, so I
chopped it off.
I forgot to mention that the colour bleeding texture is applied to the
end part of the nozzle only. the sides have less extreme textures.
--
Thomas
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