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Op 10/03/2024 om 15:04 schreef Alain Martel:
> Le 2024-03-10 à 08:22, Thomas de Groot a écrit :
>> Op 9-3-2024 om 19:42 schreef Jörg "Yadgar" Bleimann:
>>> Nice greebling! But how did you do the colour bleeding? RGB values
>>> above 1? The bird's head-shaped cockpit looks somewhat weird, given
>>> the fact that such craft operate well outside any atmosphere. And...
>>> a COSMOnaut? Are you sure?
>>>
>> Thanks Yadgar, and comments very to the point indeed:
>> - the color bleeding is done by emission color:
>> material {
>> texture {
>> pigment {rgb <0.50, 1.00, 1.00>}
>> finish {
>> specular 0 roughness 0.001
>> emission rgb <0.50, 1.00, 1.00>*5
>> diffuse 1
>> reflection {0} conserve_energy
>> }
>> }
>> }
>>
>> - cockpit: Agreed. This is weird and I have no good reason to keep it
>> thus.
>>
>> - the cosmonaut is their for scale. He will disappear eventually ;-)
>>
>>
> Maybe that beak contain some sensors or other equipment that need to be
> located up front...
Yeah... well, I was not really happy with it in the first place, so I
chopped it off.
I forgot to mention that the colour bleeding texture is applied to the
end part of the nozzle only. the sides have less extreme textures.
--
Thomas
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