POV-Ray : Newsgroups : povray.binaries.images : Logo Planet (wip) Server Time
9 May 2024 06:51:24 EDT (-0400)
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From: Thomas de Groot
Subject: Re: Logo Planet + triplanar mapping (wip)
Date: 17 Jan 2024 11:49:38
Message: <65a80522@news.povray.org>
And here is a first view of the logo with triplanar mapping (and other 
background changes).

Still wip scene of course...

-- 
Thomas


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From: jr
Subject: Re: Logo Planet + triplanar mapping (wip)
Date: 17 Jan 2024 12:20:00
Message: <web.65a80bfad463b5e7f6d9cf76cde94f1@news.povray.org>
hi,

Thomas de Groot <tho### [at] degrootorg> wrote:
> And here is a first view ...

"Just turn your eyeballs into craters ..." ;-)


(could that device be Hawkwind's long sought for "Orgone Accumulator" ?)


regards, jr.


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From: Thomas de Groot
Subject: Re: Logo Planet + triplanar mapping (wip)
Date: 18 Jan 2024 03:51:20
Message: <65a8e688$1@news.povray.org>
Op 17-1-2024 om 18:19 schreef jr:
> hi,
> 
> Thomas de Groot <tho### [at] degrootorg> wrote:
>> And here is a first view ...
> 
> "Just turn your eyeballs into craters ..." ;-)
> 
Thanks! I am very happy to have triplanar mapping available within 
POV-Ray now. Could solve some issues I had in the past.

> 
> (could that device be Hawkwind's long sought for "Orgone Accumulator" ?)
> 
LOL yes, might well be indeed...

[now playing: Hawkwind - "Orgone Accumulator" from Space Ritual album]

...ancient memories... ;-)

-- 
Thomas


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From: Samuel B 
Subject: Re: Logo Planet + triplanar mapping (wip)
Date: 18 Jan 2024 18:55:00
Message: <web.65a9ba22d463b5e16bed5696e741498@news.povray.org>
Thomas de Groot <tho### [at] degrootorg> wrote:
> And here is a first view of the logo with triplanar mapping (and other
> background changes).
>
> Still wip scene of course...
>
> [...]
>
> Thanks! I am very happy to have triplanar mapping available within
> POV-Ray now. Could solve some issues I had in the past.

It's coming right along! I like the idea of the moon-textured P exterior around
the planet.

I forgot to mention it (and you probably already know this), but triplanar
mapping doesn't play well with hard edges. I can't really see a problem in your
image due to the shadows on the inside of the round shape, but discontinuities
are likely there.

SAm


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From: Thomas de Groot
Subject: Re: Logo Planet + triplanar mapping (wip)
Date: 19 Jan 2024 07:28:39
Message: <65aa6af7$1@news.povray.org>
Op 19-1-2024 om 00:54 schreef Samuel B.:
> It's coming right along! I like the idea of the moon-textured P exterior around
> the planet.
> 
Thanks Sam, yes, this triplanar mapping is what was needed here. 
Different little ideas I got at night while not sleeping I want to 
try/implement into the next version.

> I forgot to mention it (and you probably already know this), but triplanar
> mapping doesn't play well with hard edges. I can't really see a problem in your
> image due to the shadows on the inside of the round shape, but discontinuities
> are likely there.
> 
No problem here and, possibly, not even a real problem if visible: I can 
imagine that craters would not line-up over hard edges like here. I have 
not decided yet if the inside of the crescent should not get a different 
texture though...

-- 
Thomas


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From: Samuel B 
Subject: Re: Logo Planet + triplanar mapping (wip)
Date: 21 Jan 2024 20:15:00
Message: <web.65adc079d463b5e16bed5696e741498@news.povray.org>
Thomas de Groot <tho### [at] degrootorg> wrote:
> Op 19-1-2024 om 00:54 schreef Samuel B.:
> > It's coming right along! I like the idea of the moon-textured P exterior around
> > the planet.
> >
> Thanks Sam, yes, this triplanar mapping is what was needed here.
> Different little ideas I got at night while not sleeping I want to
> try/implement into the next version.

What is it with not being able to sleep as well over time? Less endogenous
melatonin?

> > I forgot to mention it (and you probably already know this), but triplanar
> > mapping doesn't play well with hard edges. I can't really see a problem in your
> > image due to the shadows on the inside of the round shape, but discontinuities
> > are likely there.
> >
> No problem here and, possibly, not even a real problem if visible: I can
> imagine that craters would not line-up over hard edges like here.

Right, that makes sense. The only way that would happen is if the impacts blew
holes through the edges, but making that work wouldn't be easy...

> I have not decided yet if the inside of the crescent should not get a different
> texture though...
>
> --
> Thomas

Like what? Something half molten? Or crumbly?

Sam


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From: Thomas de Groot
Subject: Re: Logo Planet + triplanar mapping (wip)
Date: 22 Jan 2024 02:21:16
Message: <65ae176c$1@news.povray.org>
Op 22/01/2024 om 02:10 schreef Samuel B.:
> Thomas de Groot <tho### [at] degrootorg> wrote:
>> Op 19-1-2024 om 00:54 schreef Samuel B.:
>>> It's coming right along! I like the idea of the moon-textured P exterior around
>>> the planet.
>>>
>> Thanks Sam, yes, this triplanar mapping is what was needed here.
>> Different little ideas I got at night while not sleeping I want to
>> try/implement into the next version.
> 
> What is it with not being able to sleep as well over time? Less endogenous
> melatonin?
> 
Oh no! nothing as dramatic! :-) I sleep very well indeed (eight to nine 
hours on an average night) which, at my age, is rather exceptional. 
However, and I think that many experience the same, I may wake up at 
night with an idea/solution for something I have been working on during 
the previous day(s).

>>> I forgot to mention it (and you probably already know this), but triplanar
>>> mapping doesn't play well with hard edges. I can't really see a problem in your
>>> image due to the shadows on the inside of the round shape, but discontinuities
>>> are likely there.
>>>
>> No problem here and, possibly, not even a real problem if visible: I can
>> imagine that craters would not line-up over hard edges like here.
> 
> Right, that makes sense. The only way that would happen is if the impacts blew
> holes through the edges, but making that work wouldn't be easy...
> 
Correct, but I am not modelling the Real World, as you probably may have 
noticed by now... :-)

>> I have not decided yet if the inside of the crescent should not get a different
>> texture though...
> 
> Like what? Something half molten? Or crumbly?
> 
Not sure yet. The ideas are in flux...

-- 
Thomas


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From: Paolo Gibellini
Subject: Re: Logo Planet + triplanar mapping (wip)
Date: 28 Jan 2024 13:06:12
Message: <65b69794$1@news.povray.org>
Il 17/01/2024 17:49, Thomas de Groot ha scritto:
> And here is a first view of the logo with triplanar mapping (and other 
> background changes).
> 
> Still wip scene of course...
> 

A very nice improvement of the scene, Thomas!
Just a question: the detail of the planet seems different respect the 
detail of the rusted P of the logo. Is it intended?

Paolo


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From: Thomas de Groot
Subject: Re: Logo Planet + triplanar mapping (wip)
Date: 29 Jan 2024 02:36:51
Message: <65b75593$1@news.povray.org>
Op 28/01/2024 om 19:06 schreef Paolo Gibellini:
> Il 17/01/2024 17:49, Thomas de Groot ha scritto:
>> And here is a first view of the logo with triplanar mapping (and other 
>> background changes).
>>
>> Still wip scene of course...
>>
> 
> A very nice improvement of the scene, Thomas!
> Just a question: the detail of the planet seems different respect the 
> detail of the rusted P of the logo. Is it intended?
> 
> Paolo

Totally different textures and, I should say, totally different 
modelling. The planet is Sam Benge's work: RidgedMFPlanetB.pov in his 
post here "Ridged Multifractal Planet", in October 2023.

-- 
Thomas


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From: Paolo Gibellini
Subject: Re: Logo Planet + triplanar mapping (wip)
Date: 10 Feb 2024 15:46:54
Message: <65c7e0be$1@news.povray.org>
Il 29/01/2024 08:36, Thomas de Groot ha scritto:
> Op 28/01/2024 om 19:06 schreef Paolo Gibellini:
>> Il 17/01/2024 17:49, Thomas de Groot ha scritto:
>>> And here is a first view of the logo with triplanar mapping (and 
>>> other background changes).
>>>
>>> Still wip scene of course...
>>>
>>
>> A very nice improvement of the scene, Thomas!
>> Just a question: the detail of the planet seems different respect the 
>> detail of the rusted P of the logo. Is it intended?
>>
>> Paolo
> 
> Totally different textures and, I should say, totally different 
> modelling. The planet is Sam Benge's work: RidgedMFPlanetB.pov in his 
> post here "Ridged Multifractal Planet", in October 2023.
> 
Oh, i see. Thanks,
    Paolo


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