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This is the first of three instalments under the general title "the
Shallows". The second instalment still needs a final render after some
more tinkering. The third one has not yet been started. Render time was
particularly long: I estimate about some 48 hours in total. I always
render in sections divided over several render sessions and this time
the complete process took several weeks. Slowest was the middle section
(the background) and fastest was the sky. Render speed was more often
expressed in ppm than in pps.
There are several media: part of the clouds over the Giant; the water;
the background trees; the slightly hazy atmosphere.
Inspiration came from two sources: https://silenceofthetides.com and a
reference to Francisco Goya's painting "The Giant".
Objects from Friedrich Lohmueller were gratefully used: the railway
tracks and wheels, and the houses on the background.
Thomas
Post a reply to this message
Attachments:
Download 'the shallows i_final3.jpg' (480 KB)
Preview of image 'the shallows i_final3.jpg'
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Thomas de Groot <tho### [at] degrootorg> wrote:
> This is the first of three instalments under the general title "the
> Shallows". The second instalment still needs a final render after some
> more tinkering. The third one has not yet been started. Render time was
> particularly long: I estimate about some 48 hours in total. I always
> render in sections divided over several render sessions and this time
> the complete process took several weeks. Slowest was the middle section
> (the background) and fastest was the sky. Render speed was more often
> expressed in ppm than in pps.
>
> There are several media: part of the clouds over the Giant; the water;
> the background trees; the slightly hazy atmosphere.
>
> Inspiration came from two sources: https://silenceofthetides.com and a
> reference to Francisco Goya's painting "The Giant".
>
> Objects from Friedrich Lohmueller were gratefully used: the railway
> tracks and wheels, and the houses on the background.
>
> Thomas
Very cool! I can appreciate long render times. I am working on a scene with a
rocky/sandy island with a fortress in the middle of a body of water. My first
attempt to render at high quality with radiosity took 96 hours!
I am looking forward to seeing the other parts.
-- Chris R.
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Op 08/09/2022 om 20:45 schreef Chris R:
> Very cool! I can appreciate long render times. I am working on a scene with a
> rocky/sandy island with a fortress in the middle of a body of water. My first
> attempt to render at high quality with radiosity took 96 hours!
>
> I am looking forward to seeing the other parts.
>
Thanks indeed Chris!
During scene building I used a dim fog instead of the atmospheric media
and render times were in the order of a couple of hours. I took care not
to have the media containers overlap in order to avoid any
cross-interference, however I could not avoid the overlapping of the
atmospheric media with the tree media (10000 of those) and I /think/
that most of the slowdown was thus generated.
--
Thomas
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Thomas de Groot <tho### [at] degrootorg> wrote:
> This is the first of three instalments under the general title "the
> Shallows".
Nice!
I thought green men where little?
ingo
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Thomas de Groot <tho### [at] degrootorg> wrote:
> This is the first of three instalments under the general title "the
> Shallows". The second instalment still needs a final render after some
> more tinkering. The third one has not yet been started. Render time was
> particularly long: I estimate about some 48 hours in total. I always
> render in sections divided over several render sessions and this time
> the complete process took several weeks. Slowest was the middle section
> (the background) and fastest was the sky. Render speed was more often
> expressed in ppm than in pps.
>
> There are several media: part of the clouds over the Giant; the water;
> the background trees; the slightly hazy atmosphere.
>
> Inspiration came from two sources: https://silenceofthetides.com and a
> reference to Francisco Goya's painting "The Giant".
>
> Objects from Friedrich Lohmueller were gratefully used: the railway
> tracks and wheels, and the houses on the background.
>
> Thomas
Hi !
Everything is great about this : composition, idea, ...
But, of course I have to say I believe something would tremendously improve it:
light at a lower angled suntime like early morning or late afternoon along with
a slightly denser absorbing media for the general cirrus like cloud layer... No
matter if render times dropped from 1 day to seven, this would still be worth
it. To me, you have a scene with the same potential as these ones :
https://www.povray.org/community/hof/14b.php
http://www.povray.org/community/hof/view/7/
So please, please, consider the loss it would have been if authors had lowered
the bar on media... :-) awesome work!
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Op 9-9-2022 om 09:41 schreef ingo:
> Thomas de Groot <tho### [at] degrootorg> wrote:
>> This is the first of three instalments under the general title "the
>> Shallows".
>
> Nice!
>
> I thought green men where little?
>
Ha! That is what they want us to believe!
--
Thomas
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Op 9-9-2022 om 12:25 schreef Mr:
>
> Hi !
> Everything is great about this : composition, idea, ...
>
But... ;-)
> But, of course I have to say I believe something would tremendously improve it:
> light at a lower angled suntime like early morning or late afternoon along with
> a slightly denser absorbing media for the general cirrus like cloud layer... No
> matter if render times dropped from 1 day to seven, this would still be worth
> it. To me, you have a scene with the same potential as these ones :
> https://www.povray.org/community/hof/14b.php
> http://www.povray.org/community/hof/view/7/
>
Comments much appreciated indeed. Thanks! First of all, the general
cloudscape is not a media. It is Zeger Knaepen's FastClouds macro which
I like and use a lot. Only at the right-hand side of the scene, there is
a media cloud layer added and you hardly distinguish it from the rest. I
agree about the Sun's altitude but in the end I opted for a higher one.
Instalment 2 (and maybe 3) might/will probably follow your suggestion,
but I am not sure about that yet.
> So please, please, consider the loss it would have been if authors had lowered
> the bar on media... :-) awesome work!
>
Lol. Of course!
--
Thomas
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Il 09/09/2022 13:34, Thomas de Groot ha scritto:
I like a lot the giant!
Paolo
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Le 2022-09-09 à 08:15, Paolo Gibellini a écrit :
> Il 09/09/2022 13:34, Thomas de Groot ha scritto:
>
> I like a lot the giant!
>
> Paolo
>
His not a giant. That's a small autonomous service cart.
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Op 9-9-2022 om 16:42 schreef Alain Martel:
> Le 2022-09-09 à 08:15, Paolo Gibellini a écrit :
>> Il 09/09/2022 13:34, Thomas de Groot ha scritto:
>>
>> I like a lot the giant!
>>
>> Paolo
>>
>
> His not a giant. That's a small autonomous service cart.
It much depends on what general perspective you consider the scene. :-)
--
Thomas
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