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One of a set of isosurface maze experiments I liked. Orthographic camera
view on left; perspective camera on right.
Bill P.
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Attachments:
Download 'mazeplay.png' (394 KB)
Preview of image 'mazeplay.png'
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William F Pokorny <ano### [at] anonymousorg> wrote:
> One of a set of isosurface maze experiments I liked. Orthographic camera
> view on left; perspective camera on right.
>
> Bill P.
Well damn.
That's very cool :)
I will have to ponder how you did that.....
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On 27-5-2019 23:46, William F Pokorny wrote:
> One of a set of isosurface maze experiments I liked. Orthographic camera
> view on left; perspective camera on right.
>
> Bill P.
>
>
Fascinating. I am not sure how this maze can be solved though: hidden
doorways at the centre?
--
Thomas
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Thomas de Groot wrote on 28/05/2019 08:35:
> On 27-5-2019 23:46, William F Pokorny wrote:
>> One of a set of isosurface maze experiments I liked. Orthographic
>> camera view on left; perspective camera on right.
>>
>> Bill P.
>>
>>
>
> Fascinating. I am not sure how this maze can be solved though: hidden
> doorways at the centre?
>
Maybe teletransport?
Paolo
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On 5/27/2019 5:46 PM, William F Pokorny wrote:
> One of a set of isosurface maze experiments I liked. Orthographic camera
> view on left; perspective camera on right.
>
> Bill P.
>
>
I was JUST thinking earlier today that some of the swiss-cheese-like
noise surfaces in the docs might make neat 3D mazes.
Mike
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On 5/29/19 2:31 AM, Paolo Gibellini wrote:
> Thomas de Groot wrote on 28/05/2019 08:35:
...
>>
>> Fascinating. I am not sure how this maze can be solved though: hidden
>> doorways at the centre?
>
> Maybe teletransport?
>
> Paolo
>
Paolo, No teleport - though a black hole is being used to distort space!
Thomas, Suppose you could say there are hidden paths where the upper
parts of the walls fly overhead toward the black hole's center. True,
one might need to be skinny and limber to get through. :-) Attaching a
couple images.
My maze play turned up two issues. One marked with the '?s'. It looks
like the isosurface is getting pulled apart (shadows? normals?). No luck
thus far running the cause down. Only that one place and with smallish
changes it goes away.
I employed the new +am3 to reduce moiré patterns with the red/black
stripes. Worked well until I changed the floor color from red to tan and
the run time jumped 100x or more at hard shadow boundaries.
Thomas, I know you've been an early adopter of +am3. If you happen to
come across similar +am3 changed behavior due color, I'd be interested.
It's on my list to reproduce part of the maze with boxes and identical
colors. Might be I'm seeing some strange interplay of +am3 and
isosurface shadow rays - but why would a simple color change matter...
Bill P.
Post a reply to this message
Attachments:
Download 'mazeplay01.png' (510 KB)
Preview of image 'mazeplay01.png'
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On 5/29/19 3:19 AM, Mike Horvath wrote:
> On 5/27/2019 5:46 PM, William F Pokorny wrote:
...
>
> I was JUST thinking earlier today that some of the swiss-cheese-like
> noise surfaces in the docs might make neat 3D mazes.
>
> Mike
:-) Feel free to join in the fun!
I've looked a little at 3d mazes with plain shapes. I always struggle
with how the 3d maze is hard to 'see' without some sort of animated /
multi-image presentation.
Bill P.
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On 5/29/2019 9:22 AM, William F Pokorny wrote:
> On 5/29/19 2:31 AM, Paolo Gibellini wrote:
>> Thomas de Groot wrote on 28/05/2019 08:35:
> ...
>>>
>>> Fascinating. I am not sure how this maze can be solved though: hidden
>>> doorways at the centre?
>>
>> Maybe teletransport?
>>
>> Paolo
>>
>
> Paolo, No teleport - though a black hole is being used to distort space!
>
> Thomas, Suppose you could say there are hidden paths where the upper
> parts of the walls fly overhead toward the black hole's center. True,
> one might need to be skinny and limber to get through. :-) Attaching a
> couple images.
>
> My maze play turned up two issues. One marked with the '?s'. It looks
> like the isosurface is getting pulled apart (shadows? normals?). No luck
> thus far running the cause down. Only that one place and with smallish
> changes it goes away.
>
> I employed the new +am3 to reduce moiré patterns with the red/black
> stripes. Worked well until I changed the floor color from red to tan and
> the run time jumped 100x or more at hard shadow boundaries.
>
> Thomas, I know you've been an early adopter of +am3. If you happen to
> come across similar +am3 changed behavior due color, I'd be interested.
> It's on my list to reproduce part of the maze with boxes and identical
> colors. Might be I'm seeing some strange interplay of +am3 and
> isosurface shadow rays - but why would a simple color change matter...
>
> Bill P.
Hedge mazes are common in movies such as Harry Potter. But I've never
seen a vertical maze like the one you created! LOL, you would need to be
in very good physical shape to traverse it.
Michael
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On 29-5-2019 15:22, William F Pokorny wrote:
> On 5/29/19 2:31 AM, Paolo Gibellini wrote:
>> Thomas de Groot wrote on 28/05/2019 08:35:
> ...
>>>
>>> Fascinating. I am not sure how this maze can be solved though: hidden
>>> doorways at the centre?
>>
>> Maybe teletransport?
>>
>> Paolo
>>
>
> Paolo, No teleport - though a black hole is being used to distort space!
>
> Thomas, Suppose you could say there are hidden paths where the upper
> parts of the walls fly overhead toward the black hole's center. True,
> one might need to be skinny and limber to get through. :-) Attaching a
> couple images.
>
> My maze play turned up two issues. One marked with the '?s'. It looks
> like the isosurface is getting pulled apart (shadows? normals?). No luck
> thus far running the cause down. Only that one place and with smallish
> changes it goes away.
It would help if the shadows were lighter. It is difficult to see what
happens in the pitch black dark :-) Aside: seen the movie "What we do in
the shadows"?
>
> I employed the new +am3 to reduce moiré patterns with the red/black
> stripes. Worked well until I changed the floor color from red to tan and
> the run time jumped 100x or more at hard shadow boundaries.
>
> Thomas, I know you've been an early adopter of +am3. If you happen to
> come across similar +am3 changed behavior due color, I'd be interested.
> It's on my list to reproduce part of the maze with boxes and identical
> colors. Might be I'm seeing some strange interplay of +am3 and
> isosurface shadow rays - but why would a simple color change matter...
>
I do not remember to have come across such an issue but I shall keep my
eyes open.
--
Thomas
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On 5/30/19 3:12 AM, Thomas de Groot wrote:
> On 29-5-2019 15:22, William F Pokorny wrote:
...
>> Thomas, Suppose you could say there are hidden paths where the upper
>> parts of the walls fly overhead toward the black hole's center. True,
>> one might need to be skinny and limber to get through. :-) Attaching a
>> couple images.
...
>
> It would help if the shadows were lighter. It is difficult to see what
> happens in the pitch black dark :-) Aside: seen the movie "What we do in
> the shadows"?
>
Yes I agree. Partly I'm just testing techniques/ideas - but while at it
I was also thinking of ways to make smaller mazes harder to solve. The
green bar on the walls of the isosuface-hedge like variant was there due
use in another variant where it's purpose was to throw the eye - or cell
phone maze solving apps... I thought too about dual mazes where one the
actual 3d walls and another in the maze coloring/texturing, but not yet
tried it. Anyway...
Yes! I have seen the movie "What we do in the shadows." :-)
>>
...
>>
>
> I do not remember to have come across such an issue but I shall keep my
> eyes open.
>
Thanks.
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