|
|
|
|
|
|
| |
| |
|
|
|
|
| |
| |
|
|
On 8/20/2018 7:38 AM, Thomas de Groot wrote:
> The bloom came out a bit stronger than I intended, especially in
> relation to the street media. I had noted this for the future state. :-)
>
> Render time is so long that I postpone any new version to 2020 at least...
>
How many cores does your CPU have, now? Computer GHz have sort of
stagnated, and CPUs with more than 6 cores can cost as much as a typical
PC all by themselves. Also, you may want to wait until mitigations for
Meltdown and Spectre have made it into new CPU architectures.
Mike
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Thomas de Groot <tho### [at] degrootorg> wrote:
> Render time is so long that I postpone any new version to 2020 at least...
Meh. Wait a little while, and you may get it done faster than you think.
http://www.jbis.org.uk/paper.php?p=2006.59.239
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
The atmosphere is good. Lighting is usually the most difficult to get right,
especially in scenes like this, with not much light.
Well done Thomas, I could learn a thing or two here.
Cheers
Ton.
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
On 20-8-2018 23:33, Mike Horvath wrote:
> On 8/20/2018 7:38 AM, Thomas de Groot wrote:
>> The bloom came out a bit stronger than I intended, especially in
>> relation to the street media. I had noted this for the future state. :-)
>>
>> Render time is so long that I postpone any new version to 2020 at
>> least...
>>
>
> How many cores does your CPU have, now? Computer GHz have sort of
> stagnated, and CPUs with more than 6 cores can cost as much as a typical
> PC all by themselves. Also, you may want to wait until mitigations for
> Meltdown and Spectre have made it into new CPU architectures.
>
Intel i7-2600, 64-bit, 3.40 GHz, 4 cores/8 threads (6 used for the render).
--
Thomas
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
On 21-8-2018 0:49, Bald Eagle wrote:
> Thomas de Groot <tho### [at] degrootorg> wrote:
>
>> Render time is so long that I postpone any new version to 2020 at least...
>
> Meh. Wait a little while, and you may get it done faster than you think.
>
> http://www.jbis.org.uk/paper.php?p=2006.59.239
>
>
LOL Yes indeed! However, the main reason is that I become tired of the
scene and want to lay it on the shelf for a while. I am going to print
this version and hang it on my wall. Time for scrutiny has started now.
--
Thomas
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
On 21-8-2018 2:28, Ton wrote:
> The atmosphere is good. Lighting is usually the most difficult to get right,
> especially in scenes like this, with not much light.
>
> Well done Thomas, I could learn a thing or two here.
>
> Cheers
> Ton.
>
>
Hartelijk dank!
Initially, the most difficult was to backward engineer from the
photograph. Camera position/orientation, lens characteristics, all that
is unknown from the start. Invaluable help came from the use of Tim
Nikias' Glare macros which allow for a background image in the scene.
That way I could reconstruct more easily perspective and size of the
different street and building elements.
Lighting and media were/are the next pain in my right foot big toe. I am
still not done there although I get gradually closer to what I want.
Patience is the keyword.
Tim Nikias' site can be found here: http://www.nolights.de/index.html
However, I cannot find the Glare macros there anymore. Somebody any
idea? Tim?
--
Thomas
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
On 21-8-2018 9:06, Thomas de Groot wrote:
> Tim Nikias' site can be found here: http://www.nolights.de/index.html
> However, I cannot find the Glare macros there anymore. Somebody any
> idea? Tim?
>
I found the Glare macros on Tim's old site, through the Wayback Machine:
https://web.archive.org/web/20031008070348/http://www.digitaltwilight.de:80/no_lights/download.html#Glare%20Macros
Interestingly, as there was a discussion not long ago here about an even
distribution of points on a sphere, Tim provides a macro to do just
that. Look for ESR, below the Glare macros.
--
Thomas
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
On 20/08/2018 12:38, Thomas de Groot wrote:
> On 20-8-2018 12:28, Stephen wrote:
>> On 20/08/2018 08:24, Thomas de Groot wrote:
>>> I usually make several states of my work. This time, I revisited my
>>> entry for the March 2011 Challenge of the TC-RTC:
>>>
>>> http://tc-rtc.ideasintoreality.co.uk/imagenewdisplay/stills/index325.html
>>>
>>>
>>> Some minor changes and additions and a render performed with UberPOV
>>> (stochastic aa) instead of Megapov in the original. All in all,
>>> render time was in excess of 48 hours.
>>>
>>> In a few years time I probably shall render the next state. ;-)
>>>
>>
>>
>> I like the change in illumination around Cathy. I am not too sure
>> about the bloom around the street lamps. The pattern does not reflect
>> the mist at ground level.Also, I seem to remember that the bloom was
>> centred just in front of the lamp. It has been a long time since I
>> have been out in a night like that. :)
>>
>
> The bloom came out a bit stronger than I intended, especially in
> relation to the street media. I had noted this for the future state. :-)
>
> Render time is so long that I postpone any new version to 2020 at least...
>
The render time is a passion killer. ;-)
--
Regards
Stephen
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
I would scale up the uncalmly sky a bit, maybe somewhere between 1.5 and 2.
The scene looks amazingly good, my congratulations.
I would add a very slight blur to almost the entire scene background,
but really just a very slight blur. Like dust (humidity) in the air
causes a slight blur.
---
Diese E-Mail wurde von AVG auf Viren geprüft.
http://www.avg.com
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
On 16-9-2018 17:53, Sven Littkowski wrote:
> I would scale up the uncalmly sky a bit, maybe somewhere between 1.5 and 2.
Possibly. However, I want to keep as close to the original as possible.
>
> The scene looks amazingly good, my congratulations.
Thanks. Took a lot of sweat over the years ;-)
>
> I would add a very slight blur to almost the entire scene background,
> but really just a very slight blur. Like dust (humidity) in the air
> causes a slight blur.
>
Again, keeping as close to the original as possible. However, I shall
keep this in mind for a hypothetical next version.
--
Thomas
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |