|
|
|
|
|
|
| |
| |
|
|
|
|
| |
| |
|
|
I am a fan.
--
Thomas
Post a reply to this message
Attachments:
Download 'antony gormley sim.png' (306 KB)
Preview of image 'antony gormley sim.png'
|
|
| |
| |
|
|
|
|
| |
| |
|
|
On 17/11/2017 08:28, Thomas de Groot wrote:
> I am a fan.
>
So am I. :-)
How did you construct it?
--
Regards
Stephen
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
On 17-11-2017 11:42, Stephen wrote:
> On 17/11/2017 08:28, Thomas de Groot wrote:
>> I am a fan.
>>
> So am I. :-)
>
> How did you construct it?
>
Very easy: a Poser figure (Apollo Maximus in this case) and a random
inside() test to place randomly scaled cubes. Finished off with Nicolas
Rougier's rust texture.
I am testing different rust possibilities, including of course proximity
patterns.
I intend to simulate different Gormley approaches. I find them truly
fascinating.
--
Thomas
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Thomas de Groot <tho### [at] degrootorg> wrote:
> Very easy: a Poser figure (Apollo Maximus in this case) and a random
> inside() test to place randomly scaled cubes. Finished off with Nicolas
> Rougier's rust texture.
>
> I am testing different rust possibilities, including of course proximity
> patterns.
>
> I intend to simulate different Gormley approaches. I find them truly
> fascinating.
>
> --
> Thomas
I did not know Antony Gormley, after googling I see he does a great job, and you
have rebuilt it very well.
Do you leave the picture that way? Or do you think to try to improve it?
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Thomas de Groot <tho### [at] degrootorg> wrote:
> I am a fan.
>
> --
> Thomas
Two windmills are standing in a field and one asks the other,
"What kind of music do you like?"
The other says, "I'm a big metal fan"
B. Gimeno
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
On 17-11-2017 13:23, Fractracer wrote:
> Thomas de Groot <tho### [at] degrootorg> wrote:
>> Very easy: a Poser figure (Apollo Maximus in this case) and a random
>> inside() test to place randomly scaled cubes. Finished off with Nicolas
>> Rougier's rust texture.
>>
>> I am testing different rust possibilities, including of course proximity
>> patterns.
>>
>> I intend to simulate different Gormley approaches. I find them truly
>> fascinating.
>>
>> --
>> Thomas
>
> I did not know Antony Gormley, after googling I see he does a great job, and you
> have rebuilt it very well.
> Do you leave the picture that way? Or do you think to try to improve it?
>
It is never finished with me ;-)
I believe that Antony Gormley is one of the great living contemporaneous
artists. His philosophy, as expressed in his work, is almost
transcendental and certainly universal.
--
Thomas
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
On 17/11/2017 12:05, Thomas de Groot wrote:
> On 17-11-2017 11:42, Stephen wrote:
>> On 17/11/2017 08:28, Thomas de Groot wrote:
>>> I am a fan.
>>>
>> So am I. :-)
>>
>> How did you construct it?
>>
> Very easy: a Poser figure (Apollo Maximus in this case) and a random
> inside() test to place randomly scaled cubes. Finished off with Nicolas
> Rougier's rust texture.
>
Simple and effective. :-)
I wonder if you could use a similar technique for Giacometti?
> I am testing different rust possibilities, including of course proximity
> patterns.
>
> I intend to simulate different Gormley approaches. I find them truly
> fascinating.
>
I look forward to seeing the results.
Have you seen any of Andy Scott's work?
--
Regards
Stephen
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Thomas de Groot <tho### [at] degrootorg> wrote:
> >> I intend to simulate different Gormley approaches. I find them truly
> >> fascinating.
If you set up different scenes where the object to be placed was an argument for
a macro, then you could assemble a list of objects and let an animation cycle
through the list.
It would be fun to see everything from nails to oranges to leaves, circuit
boards, springs, stars, image-mapped boxes, etc....
It looks like he even did Tesla ;) :D
https://i.pinimg.com/736x/bd/65/c5/bd65c58ee533c4d38e77ffe0c55856d5--antony-gormley-land-art.jpg
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
That's really beautiful.
I'm not familiar with the artist; I need to look him up. Metal sculptures like
this really impress me.
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
On 17-11-2017 14:16, Bald Eagle wrote:
> Thomas de Groot <tho### [at] degrootorg> wrote:
>
>>>> I intend to simulate different Gormley approaches. I find them truly
>>>> fascinating.
>
>
> If you set up different scenes where the object to be placed was an argument for
> a macro, then you could assemble a list of objects and let an animation cycle
> through the list.
>
> It would be fun to see everything from nails to oranges to leaves, circuit
> boards, springs, stars, image-mapped boxes, etc....
I am not really an animation guy. Somehow, I never was able to go for it :-)
I have a couple of ideas though, and maybe you will find a Gormley
hidden somewhere in some of my future scenes ;-)
>
>
>
> It looks like he even did Tesla ;) :D
>
>
https://i.pinimg.com/736x/bd/65/c5/bd65c58ee533c4d38e77ffe0c55856d5--antony-gormley-land-art.jpg
>
>
LOL
--
Thomas
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |