POV-Ray : Newsgroups : povray.binaries.images : Antony Gormley simulation Server Time
27 Dec 2024 05:00:26 EST (-0500)
  Antony Gormley simulation (Message 1 to 10 of 108)  
Goto Latest 10 Messages Next 10 Messages >>>
From: Thomas de Groot
Subject: Antony Gormley simulation
Date: 17 Nov 2017 03:28:50
Message: <5a0e9dc2@news.povray.org>
I am a fan.

-- 
Thomas


Post a reply to this message


Attachments:
Download 'antony gormley sim.png' (306 KB)

Preview of image 'antony gormley sim.png'
antony gormley sim.png


 

From: Stephen
Subject: Re: Antony Gormley simulation
Date: 17 Nov 2017 05:42:32
Message: <5a0ebd18@news.povray.org>
On 17/11/2017 08:28, Thomas de Groot wrote:
> I am a fan.
> 
So am I. :-)

How did you construct it?

-- 

Regards
     Stephen


Post a reply to this message

From: Thomas de Groot
Subject: Re: Antony Gormley simulation
Date: 17 Nov 2017 07:05:43
Message: <5a0ed097$1@news.povray.org>
On 17-11-2017 11:42, Stephen wrote:
> On 17/11/2017 08:28, Thomas de Groot wrote:
>> I am a fan.
>>
> So am I. :-)
> 
> How did you construct it?
> 
Very easy: a Poser figure (Apollo Maximus in this case) and a random 
inside() test to place randomly scaled cubes. Finished off with Nicolas 
Rougier's rust texture.

I am testing different rust possibilities, including of course proximity 
patterns.

I intend to simulate different Gormley approaches. I find them truly 
fascinating.

-- 
Thomas


Post a reply to this message

From: Fractracer
Subject: Re: Antony Gormley simulation
Date: 17 Nov 2017 07:25:00
Message: <web.5a0ed4d72471086b666005640@news.povray.org>
Thomas de Groot <tho### [at] degrootorg> wrote:
> Very easy: a Poser figure (Apollo Maximus in this case) and a random
> inside() test to place randomly scaled cubes. Finished off with Nicolas
> Rougier's rust texture.
>
> I am testing different rust possibilities, including of course proximity
> patterns.
>
> I intend to simulate different Gormley approaches. I find them truly
> fascinating.
>
> --
> Thomas

I did not know Antony Gormley, after googling I see he does a great job, and you
have rebuilt it very well.
Do you leave the picture that way? Or do you think to try to improve it?


Post a reply to this message

From: B  Gimeno
Subject: Re: Antony Gormley simulation
Date: 17 Nov 2017 07:55:01
Message: <web.5a0edbde2471086bc95fc4120@news.povray.org>
Thomas de Groot <tho### [at] degrootorg> wrote:
> I am a fan.
>
> --
> Thomas

Two windmills are standing in a field and one asks the other,

"What kind of music do you like?"

The other says, "I'm a big metal fan"


B. Gimeno


Post a reply to this message

From: Thomas de Groot
Subject: Re: Antony Gormley simulation
Date: 17 Nov 2017 07:56:49
Message: <5a0edc91$1@news.povray.org>
On 17-11-2017 13:23, Fractracer wrote:
> Thomas de Groot <tho### [at] degrootorg> wrote:
>> Very easy: a Poser figure (Apollo Maximus in this case) and a random
>> inside() test to place randomly scaled cubes. Finished off with Nicolas
>> Rougier's rust texture.
>>
>> I am testing different rust possibilities, including of course proximity
>> patterns.
>>
>> I intend to simulate different Gormley approaches. I find them truly
>> fascinating.
>>
>> --
>> Thomas
> 
> I did not know Antony Gormley, after googling I see he does a great job, and you
> have rebuilt it very well.
> Do you leave the picture that way? Or do you think to try to improve it?
> 

It is never finished with me ;-)

I believe that Antony Gormley is one of the great living contemporaneous 
artists. His philosophy, as expressed in his work, is almost 
transcendental and certainly universal.

-- 
Thomas


Post a reply to this message

From: Stephen
Subject: Re: Antony Gormley simulation
Date: 17 Nov 2017 07:57:33
Message: <5a0edcbd$1@news.povray.org>
On 17/11/2017 12:05, Thomas de Groot wrote:
> On 17-11-2017 11:42, Stephen wrote:
>> On 17/11/2017 08:28, Thomas de Groot wrote:
>>> I am a fan.
>>>
>> So am I. :-)
>>
>> How did you construct it?
>>
> Very easy: a Poser figure (Apollo Maximus in this case) and a random 
> inside() test to place randomly scaled cubes. Finished off with Nicolas 
> Rougier's rust texture.
> 

Simple and effective. :-)
I wonder if you could use a similar technique for Giacometti?

> I am testing different rust possibilities, including of course proximity 
> patterns.
> 
> I intend to simulate different Gormley approaches. I find them truly 
> fascinating.
> 

I look forward to seeing the results.
Have you seen any of Andy Scott's work?




-- 

Regards
     Stephen


Post a reply to this message

From: Bald Eagle
Subject: Re: Antony Gormley simulation
Date: 17 Nov 2017 08:20:00
Message: <web.5a0ee11a2471086bc437ac910@news.povray.org>
Thomas de Groot <tho### [at] degrootorg> wrote:

> >> I intend to simulate different Gormley approaches. I find them truly
> >> fascinating.


If you set up different scenes where the object to be placed was an argument for
a macro, then you could assemble a list of objects and let an animation cycle
through the list.

It would be fun to see everything from nails to oranges to leaves, circuit
boards, springs, stars, image-mapped boxes, etc....



It looks like he even did Tesla   ;)   :D

https://i.pinimg.com/736x/bd/65/c5/bd65c58ee533c4d38e77ffe0c55856d5--antony-gormley-land-art.jpg


Post a reply to this message

From: Kenneth
Subject: Re: Antony Gormley simulation
Date: 17 Nov 2017 20:35:00
Message: <web.5a0f8dea2471086b89df8d30@news.povray.org>
That's really beautiful.

I'm not familiar with the artist; I need to look him up. Metal sculptures like
this really impress me.


Post a reply to this message

From: Thomas de Groot
Subject: Re: Antony Gormley simulation
Date: 18 Nov 2017 02:49:50
Message: <5a0fe61e$1@news.povray.org>
On 17-11-2017 14:16, Bald Eagle wrote:
> Thomas de Groot <tho### [at] degrootorg> wrote:
> 
>>>> I intend to simulate different Gormley approaches. I find them truly
>>>> fascinating.
> 
> 
> If you set up different scenes where the object to be placed was an argument for
> a macro, then you could assemble a list of objects and let an animation cycle
> through the list.
> 
> It would be fun to see everything from nails to oranges to leaves, circuit
> boards, springs, stars, image-mapped boxes, etc....

I am not really an animation guy. Somehow, I never was able to go for it :-)

I have a couple of ideas though, and maybe you will find a Gormley 
hidden somewhere in some of my future scenes ;-)

> 
> 
> 
> It looks like he even did Tesla   ;)   :D
> 
>
https://i.pinimg.com/736x/bd/65/c5/bd65c58ee533c4d38e77ffe0c55856d5--antony-gormley-land-art.jpg
> 
> 
LOL

-- 
Thomas


Post a reply to this message

Goto Latest 10 Messages Next 10 Messages >>>

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.