POV-Ray : Newsgroups : povray.binaries.images : House restoration Server Time
17 May 2024 04:05:11 EDT (-0400)
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From: Thomas de Groot
Subject: Re: House restoration
Date: 11 Sep 2017 03:23:09
Message: <59b639dd$1@news.povray.org>
On 11-9-2017 0:48, Stephen wrote:
> Lets wait until tomorrow to see if the Master of the Archives (Thomas) 
> has it. If not I shall scrape the dust of my old machines and have a 
> look. Or go through what I do have and try to get a working copy.
> 
> 

And there he is, gloriously rising from his Olympian couch in the light 
of a new day! <cough...cough>

A little bit of history first. Over the years, there have been several 
proximity pattern builders around, by James Coons (patina2), Rune 
Johansen (patina), Sam Benge (fast_prox), and Edouard Poor 
(DF3Proximity). They all have their plus and cons according to use and 
type of object but I personally always have favoured Edouard Poor's one, 
not in the least because it easily generates df3 files. So I shall 
concentrate on that one.

Over the years, I have changed some things, in particular adding a 
collection of default textures to be eventually used, but that may be 
awkward. The best I could do in the end is to test each new object with 
a standard full coloured texture and when satisfied, replace that with 
my own texture.

I am going to brew a simple demo scene and put all necessary files into 
p.b.scene-files later today (I hope).


-- 
Thomas


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From: Kenneth
Subject: Re: House restoration
Date: 11 Sep 2017 13:30:01
Message: <web.59b6c7b6abdda37c883fb31c0@news.povray.org>
Thomas de Groot <tho### [at] degrootorg> wrote:

>
> I am going to brew a simple demo scene and put all necessary files into
> p.b.scene-files later today (I hope).
>

Hooray! Brew a big pot of coffee too (just to help get those mental juices
flowing quickly...)


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From: Stephen
Subject: Re: House restoration
Date: 11 Sep 2017 13:58:58
Message: <59b6cee2$1@news.povray.org>
On 11/09/2017 18:28, Kenneth wrote:
> Thomas de Groot <tho### [at] degrootorg> wrote:
> 
>>
>> I am going to brew a simple demo scene and put all necessary files into
>> p.b.scene-files later today (I hope).
>>
> 
> Hooray! Brew a big pot of coffee too (just to help get those mental juices
> flowing quickly...)
> 
> 
As long as he doesn't get his coffee from one of those famous 
Nederlander coffee shops. ;-)

-- 

Regards
     Stephen


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From: Thomas de Groot
Subject: Re: House restoration
Date: 12 Sep 2017 02:47:42
Message: <59b7830e$1@news.povray.org>
On 11-9-2017 19:58, Stephen wrote:
> On 11/09/2017 18:28, Kenneth wrote:
>> Thomas de Groot <tho### [at] degrootorg> wrote:
>>
>>>
>>> I am going to brew a simple demo scene and put all necessary files into
>>> p.b.scene-files later today (I hope).
>>>
>>
>> Hooray! Brew a big pot of coffee too (just to help get those mental 
>> juices
>> flowing quickly...)
>>
>>
> As long as he doesn't get his coffee from one of those famous 
> Nederlander coffee shops. ;-)
> 

I have no idea what you are talking about. [looks wistfully at cigarette 
stub] ;-)

-- 
Thomas


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From: Thomas de Groot
Subject: Re: House restoration
Date: 12 Sep 2017 03:21:14
Message: <59b78aea$1@news.povray.org>
On 11-9-2017 19:28, Kenneth wrote:
> Thomas de Groot <tho### [at] degrootorg> wrote:
> 
>>
>> I am going to brew a simple demo scene and put all necessary files into
>> p.b.scene-files later today (I hope).
>>
> 
> Hooray! Brew a big pot of coffee too (just to help get those mental juices
> flowing quickly...)
> 
> 

Nah...! All I have done presently is making a big mess of everything :-(

Somehow, I just screwed up the code. I need to go back to basics and see 
what I did wrong and where... :-/

-- 
Thomas


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From: Stephen
Subject: Re: House restoration
Date: 12 Sep 2017 06:33:42
Message: <59b7b806$1@news.povray.org>
On 12/09/2017 08:21, Thomas de Groot wrote:
> On 11-9-2017 19:28, Kenneth wrote:
>> Thomas de Groot <tho### [at] degrootorg> wrote:
>>
>>>
>>> I am going to brew a simple demo scene and put all necessary files into
>>> p.b.scene-files later today (I hope).
>>>
>>
>> Hooray! Brew a big pot of coffee too (just to help get those mental 
>> juices
>> flowing quickly...)
>>
>>
> 
> Nah...! All I have done presently is making a big mess of everything :-(
> 
> Somehow, I just screwed up the code. I need to go back to basics and see 
> what I did wrong and where... :-/
> 

Looking at my df3prox-0.95 folder. I see I have copies of
DF3ProximityPattern.inc as well as the file. With any luck I only 
modified the copies.
The directory also has some, not examples but test scenes.

It might take me a little while for me to check things out as I will 
need to install some more graphics programs.

-- 

Regards
     Stephen


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From: Stephen
Subject: Re: House restoration
Date: 12 Sep 2017 06:43:05
Message: <59b7ba39$1@news.povray.org>
On 12/09/2017 11:33, Stephen wrote:
> Looking at my df3prox-0.95 folder. I see I have copies of
> DF3ProximityPattern.inc as well as the file. With any luck I only 
> modified the copies.
> The directory also has some, not examples but test scenes.
> 
> It might take me a little while for me to check things out as I will 
> need to install some more graphics programs.


I have just compared the three files and they are the same. :-)
There is also a text file that looks like it is a .pov file.

There is no mention of copyright in any of the files. So maybe someone 
can advise me on posting them to the newsgroup.

-- 

Regards
     Stephen


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From: Thomas de Groot
Subject: Re: House restoration
Date: 12 Sep 2017 07:10:28
Message: <59b7c0a4$1@news.povray.org>
On 12-9-2017 12:43, Stephen wrote:
> On 12/09/2017 11:33, Stephen wrote:
>> Looking at my df3prox-0.95 folder. I see I have copies of
>> DF3ProximityPattern.inc as well as the file. With any luck I only 
>> modified the copies.
>> The directory also has some, not examples but test scenes.
>>
>> It might take me a little while for me to check things out as I will 
>> need to install some more graphics programs.
> 
> 
> I have just compared the three files and they are the same. :-)
> There is also a text file that looks like it is a .pov file.
> 
> There is no mention of copyright in any of the files. So maybe someone 
> can advise me on posting them to the newsgroup.
> 

The DF3ProximityPattern.inc is the core code by Edouard Poor that 
generates the df3 files. The others must be the help files (including a 
pov scene file). I think there is no problem posting the files. It might 
be smart to put the name of the author (and year: 2009) as a comment at 
the beginning of the files as acknowledgement.

Over the years, I had developed a kind of envelop macro to make the use 
easier. It had become a bit unwieldy by successive changes and I screwed 
it up this morning trying to weed out the ballast... Maybe your files 
are in better usable state at this moment.

-- 
Thomas


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From: Stephen
Subject: Re: House restoration
Date: 12 Sep 2017 08:34:18
Message: <59b7d44a$1@news.povray.org>
On 12/09/2017 12:10, Thomas de Groot wrote:
> The DF3ProximityPattern.inc is the core code by Edouard Poor that 
> generates the df3 files. The others must be the help files (including a 
> pov scene file). I think there is no problem posting the files. It might 
> be smart to put the name of the author (and year: 2009) as a comment at 
> the beginning of the files as acknowledgement.


Posted in: povray.binaries.scene-files

-- 

Regards
     Stephen


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From: Kenneth
Subject: Re: House restoration
Date: 12 Sep 2017 16:15:00
Message: <web.59b83fe1abdda37c883fb31c0@news.povray.org>
Thomas de Groot <tho### [at] degrootorg> wrote:

> Nah...! All I have done presently is making a big mess of everything :-(
>
> Somehow, I just screwed up the code. I need to go back to basics and see
> what I did wrong and where... :-/
>

No worries; just make sure you spend the next 48 hours with no sleep, while you
diligently re-work the code :-P


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