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On 11-9-2017 0:48, Stephen wrote:
> Lets wait until tomorrow to see if the Master of the Archives (Thomas)
> has it. If not I shall scrape the dust of my old machines and have a
> look. Or go through what I do have and try to get a working copy.
>
>
And there he is, gloriously rising from his Olympian couch in the light
of a new day! <cough...cough>
A little bit of history first. Over the years, there have been several
proximity pattern builders around, by James Coons (patina2), Rune
Johansen (patina), Sam Benge (fast_prox), and Edouard Poor
(DF3Proximity). They all have their plus and cons according to use and
type of object but I personally always have favoured Edouard Poor's one,
not in the least because it easily generates df3 files. So I shall
concentrate on that one.
Over the years, I have changed some things, in particular adding a
collection of default textures to be eventually used, but that may be
awkward. The best I could do in the end is to test each new object with
a standard full coloured texture and when satisfied, replace that with
my own texture.
I am going to brew a simple demo scene and put all necessary files into
p.b.scene-files later today (I hope).
--
Thomas
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