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1 Jun 2024 08:29:33 EDT (-0400)
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From: Stephen
Subject: Re: House restoration
Date: 9 Sep 2017 07:53:23
Message: <59b3d633$1@news.povray.org>
On 09/09/2017 12:04, Thomas de Groot wrote:
> On 9-9-2017 9:25, Stephen wrote:
>> That is really good. I like the weathering/dirt on the stonework and 
>> Wattle and daub. If that is what it was made of.
>>
> 
> The original stone image_map was not good enough, so I selected a 
> different one. For the arcs and the steps I used a different stone texture.
> 
I did not notice that it was repetitive until just now. It slipped past me.

> I am rather pleased with the wattle and daub too. It is a 
> pigment_pattern based texture (in POV-Ray of course).
> 

You got it right. :-)


-- 

Regards
     Stephen


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From: Jim Holsenback
Subject: Re: House restoration
Date: 9 Sep 2017 09:33:53
Message: <59b3edc1$1@news.povray.org>
On 9/8/2017 8:02 AM, Thomas de Groot wrote:
> I am now almost finished with the high-poly model 
> reconstruction from that on (see second image)
> 
> I improved on details, left some out and introduced new ones, and in a 
> number of cases used different image_maps. Of course, I also used 
> POV-Ray textures. Over all, I intended the house to look more like a 
> real one and not like the toy model the original looked like somehow.

i like the texture on the tower tops ... looks like weathered copper 
maybe that texture would look good on the other roof ornaments too


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From: Kenneth
Subject: Re: House restoration
Date: 9 Sep 2017 20:05:00
Message: <web.59b48130abdda37c883fb31c0@news.povray.org>
Really beautiful; it could not have been easy to do.

I would suggest some more weathering, specifically underneath all of the
horizontal wood beams of the house. Something like rainwater dirt, that would
drip down the walls over many years. Overlayed alpha-channel image map(s),
perhaps? Although, the effect might be done more easily with procedural pigments
of some kind, with turbulence.


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From: Thomas de Groot
Subject: Re: House restoration
Date: 10 Sep 2017 02:58:16
Message: <59b4e288$1@news.povray.org>
On 10-9-2017 2:03, Kenneth wrote:
> 
> Really beautiful; it could not have been easy to do.
> 
> I would suggest some more weathering, specifically underneath all of the
> horizontal wood beams of the house. Something like rainwater dirt, that would
> drip down the walls over many years. Overlayed alpha-channel image map(s),
> perhaps? Although, the effect might be done more easily with procedural pigments
> of some kind, with turbulence.
> 

Thank you. You have extended the project for a couple of months more :-) 
This is an interesting suggestion I need to study a bit longer, but it 
will certainly have a follow up.

-- 
Thomas


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From: Thomas de Groot
Subject: Re: House restoration
Date: 10 Sep 2017 03:04:55
Message: <59b4e417$1@news.povray.org>
On 9-9-2017 15:33, Jim Holsenback wrote:
> On 9/8/2017 8:02 AM, Thomas de Groot wrote:
>> I am now almost finished with the high-poly model reconstruction from 
>> that on (see second image)
>>
>> I improved on details, left some out and introduced new ones, and in a 
>> number of cases used different image_maps. Of course, I also used 
>> POV-Ray textures. Over all, I intended the house to look more like a 
>> real one and not like the toy model the original looked like somehow.
> 
> i like the texture on the tower tops ... looks like weathered copper 
> maybe that texture would look good on the other roof ornaments too
> 
> 

Thank you, yes, I thought the tower tops needed a weathered copper top 
and I found this image_map somewhere on the net. The original top was 
just a dull greenish.

By the way, if you google "Gutenbach house" you will find images of the 
model as built by De Espona in high poly version. I used those images 
for my own reconstruction, based on the low poly version I owned. 
Surprisingly, they show some sloppy uv-mapping I would not have expected 
from a professional.

-- 
Thomas


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From: Stephen
Subject: Re: House restoration
Date: 10 Sep 2017 03:49:27
Message: <59b4ee87$1@news.povray.org>
On 10/09/2017 07:58, Thomas de Groot wrote:
> On 10-9-2017 2:03, Kenneth wrote:
>>
>> Really beautiful; it could not have been easy to do.
>>
>> I would suggest some more weathering, specifically underneath all of the
>> horizontal wood beams of the house. Something like rainwater dirt, 
>> that would
>> drip down the walls over many years. Overlayed alpha-channel image 
>> map(s),
>> perhaps? Although, the effect might be done more easily with 
>> procedural pigments
>> of some kind, with turbulence.
>>
> 
> Thank you. You have extended the project for a couple of months more :-) 
> This is an interesting suggestion I need to study a bit longer, but it 
> will certainly have a follow up.
> 

IIRC you were experimenting on this subject a few years ago using 
Edouard's DF3 Proximity Pattern.

http://news.povray.org/povray.binaries.images/thread/%3Cweb.4aa83e6a37d8ab92c83e2c410%40news.povray.org%3E/?mtop=323317



-- 

Regards
     Stephen


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From: Thomas de Groot
Subject: Re: House restoration
Date: 10 Sep 2017 07:39:26
Message: <59b5246e$1@news.povray.org>
On 10-9-2017 9:49, Stephen wrote:
> On 10/09/2017 07:58, Thomas de Groot wrote:
>> On 10-9-2017 2:03, Kenneth wrote:
>>>
>>> Really beautiful; it could not have been easy to do.
>>>
>>> I would suggest some more weathering, specifically underneath all of the
>>> horizontal wood beams of the house. Something like rainwater dirt, 
>>> that would
>>> drip down the walls over many years. Overlayed alpha-channel image 
>>> map(s),
>>> perhaps? Although, the effect might be done more easily with 
>>> procedural pigments
>>> of some kind, with turbulence.
>>>
>>
>> Thank you. You have extended the project for a couple of months more 
>> :-) This is an interesting suggestion I need to study a bit longer, 
>> but it will certainly have a follow up.
>>
> 
> IIRC you were experimenting on this subject a few years ago using 
> Edouard's DF3 Proximity Pattern.
> 
>
http://news.povray.org/povray.binaries.images/thread/%3Cweb.4aa83e6a37d8ab92c83e2c410%40news.povray.org%3E/?mtop=323317

> 

Correct, but in this particular case this will be much more difficult 
because of the uv_mapping of the wood beams.


-- 
Thomas


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From: Stephen
Subject: Re: House restoration
Date: 10 Sep 2017 08:19:29
Message: <59b52dd1$1@news.povray.org>
On 10/09/2017 12:39, Thomas de Groot wrote:
> On 10-9-2017 9:49, Stephen wrote:
>>>
>>
>> IIRC you were experimenting on this subject a few years ago using 
>> Edouard's DF3 Proximity Pattern.
>>
>>
http://news.povray.org/povray.binaries.images/thread/%3Cweb.4aa83e6a37d8ab92c83e2c410%40news.povray.org%3E/?mtop=323317

>>
> 
> Correct, but in this particular case this will be much more difficult 
> because of the uv_mapping of the wood beams.
> 
> 

Ug! The thought of painting the UV maps.

On my todo list is to try to make a transparent merged copy of the 
object. Scale it up slightly centred on the centre of mass. Then do A 
Proximity Pattern on that and combine them.
Just a thought experiment.

-- 

Regards
     Stephen


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From: Kenneth
Subject: Re: House restoration
Date: 10 Sep 2017 16:25:01
Message: <web.59b59e8eabdda37c883fb31c0@news.povray.org>
Stephen <mca### [at] aolcom> wrote:

>
> IIRC you were experimenting on this subject a few years ago using
> Edouard's DF3 Proximity Pattern.
>
>
http://news.povray.org/povray.binaries.images/thread/%3Cweb.4aa83e6a37d8ab92c83e2c410%40news.povray.org%3E/?mtop=3233
17
>
I would really like to experiment with this, but I can't (yet) find the actual
code or macro(?), when doing a search of the newsgroups. *Is* it a macro or
include file--or is it a stand-alone program or fork of POV-Ray?


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From: Stephen
Subject: Re: House restoration
Date: 10 Sep 2017 18:48:17
Message: <59b5c131$1@news.povray.org>
On 10/09/2017 21:20, Kenneth wrote:
> Stephen <mca### [at] aolcom> wrote:
> 
>>
>> IIRC you were experimenting on this subject a few years ago using
>> Edouard's DF3 Proximity Pattern.
>>
>>
http://news.povray.org/povray.binaries.images/thread/%3Cweb.4aa83e6a37d8ab92c83e2c410%40news.povray.org%3E/?mtop=3233
> 17
>>
> I would really like to experiment with this, but I can't (yet) find the actual
> code or macro(?), when doing a search of the newsgroups. *Is* it a macro or
> include file--or is it a stand-alone program or fork of POV-Ray?
> 

Nor can I find it. And unfortunately I can't find a copy of the download 
on either my PC or my laptop. But I bet a pound to a penny that Thomas 
has one. :-)
Failing that I do have an include directory that has the include file 
but not the instructions or examples. I might have it on one of my older 
laptops. So might be able to reconstruct it.

Lets wait until tomorrow to see if the Master of the Archives (Thomas) 
has it. If not I shall scrape the dust of my old machines and have a 
look. Or go through what I do have and try to get a working copy.


-- 

Regards
     Stephen


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