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On 11-9-2017 0:48, Stephen wrote:
> Lets wait until tomorrow to see if the Master of the Archives (Thomas)
> has it. If not I shall scrape the dust of my old machines and have a
> look. Or go through what I do have and try to get a working copy.
>
>
And there he is, gloriously rising from his Olympian couch in the light
of a new day! <cough...cough>
A little bit of history first. Over the years, there have been several
proximity pattern builders around, by James Coons (patina2), Rune
Johansen (patina), Sam Benge (fast_prox), and Edouard Poor
(DF3Proximity). They all have their plus and cons according to use and
type of object but I personally always have favoured Edouard Poor's one,
not in the least because it easily generates df3 files. So I shall
concentrate on that one.
Over the years, I have changed some things, in particular adding a
collection of default textures to be eventually used, but that may be
awkward. The best I could do in the end is to test each new object with
a standard full coloured texture and when satisfied, replace that with
my own texture.
I am going to brew a simple demo scene and put all necessary files into
p.b.scene-files later today (I hope).
--
Thomas
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Thomas de Groot <tho### [at] degrootorg> wrote:
>
> I am going to brew a simple demo scene and put all necessary files into
> p.b.scene-files later today (I hope).
>
Hooray! Brew a big pot of coffee too (just to help get those mental juices
flowing quickly...)
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On 11/09/2017 18:28, Kenneth wrote:
> Thomas de Groot <tho### [at] degrootorg> wrote:
>
>>
>> I am going to brew a simple demo scene and put all necessary files into
>> p.b.scene-files later today (I hope).
>>
>
> Hooray! Brew a big pot of coffee too (just to help get those mental juices
> flowing quickly...)
>
>
As long as he doesn't get his coffee from one of those famous
Nederlander coffee shops. ;-)
--
Regards
Stephen
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On 11-9-2017 19:58, Stephen wrote:
> On 11/09/2017 18:28, Kenneth wrote:
>> Thomas de Groot <tho### [at] degrootorg> wrote:
>>
>>>
>>> I am going to brew a simple demo scene and put all necessary files into
>>> p.b.scene-files later today (I hope).
>>>
>>
>> Hooray! Brew a big pot of coffee too (just to help get those mental
>> juices
>> flowing quickly...)
>>
>>
> As long as he doesn't get his coffee from one of those famous
> Nederlander coffee shops. ;-)
>
I have no idea what you are talking about. [looks wistfully at cigarette
stub] ;-)
--
Thomas
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On 11-9-2017 19:28, Kenneth wrote:
> Thomas de Groot <tho### [at] degrootorg> wrote:
>
>>
>> I am going to brew a simple demo scene and put all necessary files into
>> p.b.scene-files later today (I hope).
>>
>
> Hooray! Brew a big pot of coffee too (just to help get those mental juices
> flowing quickly...)
>
>
Nah...! All I have done presently is making a big mess of everything :-(
Somehow, I just screwed up the code. I need to go back to basics and see
what I did wrong and where... :-/
--
Thomas
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On 12/09/2017 08:21, Thomas de Groot wrote:
> On 11-9-2017 19:28, Kenneth wrote:
>> Thomas de Groot <tho### [at] degrootorg> wrote:
>>
>>>
>>> I am going to brew a simple demo scene and put all necessary files into
>>> p.b.scene-files later today (I hope).
>>>
>>
>> Hooray! Brew a big pot of coffee too (just to help get those mental
>> juices
>> flowing quickly...)
>>
>>
>
> Nah...! All I have done presently is making a big mess of everything :-(
>
> Somehow, I just screwed up the code. I need to go back to basics and see
> what I did wrong and where... :-/
>
Looking at my df3prox-0.95 folder. I see I have copies of
DF3ProximityPattern.inc as well as the file. With any luck I only
modified the copies.
The directory also has some, not examples but test scenes.
It might take me a little while for me to check things out as I will
need to install some more graphics programs.
--
Regards
Stephen
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On 12/09/2017 11:33, Stephen wrote:
> Looking at my df3prox-0.95 folder. I see I have copies of
> DF3ProximityPattern.inc as well as the file. With any luck I only
> modified the copies.
> The directory also has some, not examples but test scenes.
>
> It might take me a little while for me to check things out as I will
> need to install some more graphics programs.
I have just compared the three files and they are the same. :-)
There is also a text file that looks like it is a .pov file.
There is no mention of copyright in any of the files. So maybe someone
can advise me on posting them to the newsgroup.
--
Regards
Stephen
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On 12-9-2017 12:43, Stephen wrote:
> On 12/09/2017 11:33, Stephen wrote:
>> Looking at my df3prox-0.95 folder. I see I have copies of
>> DF3ProximityPattern.inc as well as the file. With any luck I only
>> modified the copies.
>> The directory also has some, not examples but test scenes.
>>
>> It might take me a little while for me to check things out as I will
>> need to install some more graphics programs.
>
>
> I have just compared the three files and they are the same. :-)
> There is also a text file that looks like it is a .pov file.
>
> There is no mention of copyright in any of the files. So maybe someone
> can advise me on posting them to the newsgroup.
>
The DF3ProximityPattern.inc is the core code by Edouard Poor that
generates the df3 files. The others must be the help files (including a
pov scene file). I think there is no problem posting the files. It might
be smart to put the name of the author (and year: 2009) as a comment at
the beginning of the files as acknowledgement.
Over the years, I had developed a kind of envelop macro to make the use
easier. It had become a bit unwieldy by successive changes and I screwed
it up this morning trying to weed out the ballast... Maybe your files
are in better usable state at this moment.
--
Thomas
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On 12/09/2017 12:10, Thomas de Groot wrote:
> The DF3ProximityPattern.inc is the core code by Edouard Poor that
> generates the df3 files. The others must be the help files (including a
> pov scene file). I think there is no problem posting the files. It might
> be smart to put the name of the author (and year: 2009) as a comment at
> the beginning of the files as acknowledgement.
Posted in: povray.binaries.scene-files
--
Regards
Stephen
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Thomas de Groot <tho### [at] degrootorg> wrote:
> Nah...! All I have done presently is making a big mess of everything :-(
>
> Somehow, I just screwed up the code. I need to go back to basics and see
> what I did wrong and where... :-/
>
No worries; just make sure you spend the next 48 hours with no sleep, while you
diligently re-work the code :-P
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