POV-Ray : Newsgroups : povray.binaries.images : Whats Next Server Time
6 May 2024 11:50:09 EDT (-0400)
  Whats Next (Message 33 to 42 of 52)  
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From: Stephen
Subject: Re: Whats Next
Date: 4 Sep 2017 17:35:16
Message: <59adc714$1@news.povray.org>
On 04/09/2017 21:32, Jim Holsenback wrote:
> On 8/21/2017 3:00 AM, Thomas de Groot wrote:
>> Very nice one but... I miss the imperfections: (small) scratches, 
>> blemishes, stains, etc.  Too perfect as is. ;-)
> 
> yeah ... i like this brass one mo betta
> 

I like it too. Interesting texture. </understatement>

-- 

Regards
     Stephen


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From: Thomas de Groot
Subject: Re: Whats Next
Date: 5 Sep 2017 02:47:26
Message: <59ae487e@news.povray.org>
On 4-9-2017 22:32, Jim Holsenback wrote:
> On 8/21/2017 3:00 AM, Thomas de Groot wrote:
>> Very nice one but... I miss the imperfections: (small) scratches, 
>> blemishes, stains, etc.  Too perfect as is. ;-)
> 
> yeah ... i like this brass one mo betta
> 

Yess Sir!

-- 
Thomas


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From: Mr
Subject: Re: Whats Next
Date: 5 Sep 2017 03:30:00
Message: <web.59ae5228dbb94ed16086ed00@news.povray.org>
Stephen <mca### [at] aolcom> wrote:
> On 04/09/2017 21:32, Jim Holsenback wrote:
> > On 8/21/2017 3:00 AM, Thomas de Groot wrote:
> >> Very nice one but... I miss the imperfections: (small) scratches,
> >> blemishes, stains, etc.  Too perfect as is. ;-)
> >
> > yeah ... i like this brass one mo betta
> >
>
> I like it too. Interesting texture. </understatement>
>
> --
>
> Regards
>      Stephen

Indeed! Did you use the "finish_map" trick?


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From: Jim Holsenback
Subject: Re: Whats Next
Date: 5 Sep 2017 04:33:03
Message: <59ae613f$1@news.povray.org>
On 9/5/2017 3:28 AM, Mr wrote:
> Stephen <mca### [at] aolcom> wrote:
>> On 04/09/2017 21:32, Jim Holsenback wrote:
>>> On 8/21/2017 3:00 AM, Thomas de Groot wrote:
>>>> Very nice one but... I miss the imperfections: (small) scratches,

>>>
>>> yeah ... i like this brass one mo betta
>>>
>>
>> I like it too. Interesting texture. </understatement>
>>
>> --
>>
>> Regards
>>       Stephen
> 
> Indeed! Did you use the "finish_map" trick?
> 

nope ... it's procedural. the underlying pigment is a single color with 
a touch of irid ( also changed irid_wavelength in global_settings to 
that color ) for the normal i used f_ridged_mf


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From: Norbert Kern
Subject: Re: Whats Next
Date: 7 Sep 2017 21:35:01
Message: <web.59b1f367dbb94ede63951bb0@news.povray.org>
Jim Holsenback <spa### [at] nothanksnet> wrote:

> nope ... it's procedural. the underlying pigment is a single color with
> a touch of irid ( also changed irid_wavelength in global_settings to
> that color ) for the normal i used f_ridged_mf

I like the brass texture too.
In fact I tried to reproduce it - here is my attempt...

Perhaps you want to correct my mistakes?


global_settings {
        irid_wavelength srgb <254,182,89>/255
}

texture {
 pigment {color srgb <254,182,89>/255}
 normal {
         average
         normal_map {
          [1      bumps
                                scale 0.0175
                                bump_size 0.2
                        ]
          [1      bumps
                                scale 0.35
                                bump_size 0.2
                        ]
          [1      function {(f_ridged_mf ((4+x)/0.3, y/0.3, z/0.3, 0.5, 2.7, 4,
1, 1.5, 0)-1.8)*0.5}
                         scale 0.35
                         bump_size 0.3
                         slope_map {
                          [0      <0,1>]
                          [0.25   <1,0>]
                          [1      <1,0>]
                         }
                        ]
         }
                accuracy 0.003
        }
 finish {
         ambient 0
         diffuse 0.16
         specular 0.8
         roughness 0.11
         metallic
         reflection {0.2, 0.4 metallic}
                irid {0.07 thickness 0.5 turbulence 0.2}
        }
}

Norbert


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Attachments:
Download 'materials_test24_fast2317.jpg' (533 KB)

Preview of image 'materials_test24_fast2317.jpg'
materials_test24_fast2317.jpg


 

From: Thomas de Groot
Subject: Re: Whats Next
Date: 8 Sep 2017 03:21:06
Message: <59b244e2$1@news.povray.org>
Oooooh!!! Nice!

-- 
Thomas


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From: Jim Holsenback
Subject: Re: Whats Next
Date: 8 Sep 2017 05:04:13
Message: <59b25d0d$1@news.povray.org>
On 9/7/2017 9:33 PM, Norbert Kern wrote:
> Jim Holsenback <spa### [at] nothanksnet> wrote:
> 
>> nope ... it's procedural. the underlying pigment is a single color with
>> a touch of irid ( also changed irid_wavelength in global_settings to
>> that color ) for the normal i used f_ridged_mf
> 
> I like the brass texture too.
> In fact I tried to reproduce it - here is my attempt...
> 
> Perhaps you want to correct my mistakes?

lol ... i see no mistakes in fact i think you've improved it!

>   normal {
>           average
>           normal_map {
>            [1      bumps
>                                  scale 0.0175
>                                  bump_size 0.2
>                          ]
>            [1      bumps
>                                  scale 0.35
>                                  bump_size 0.2
>                          ]
>            [1      function {(f_ridged_mf ((4+x)/0.3, y/0.3, z/0.3, 0.5, 2.7, 4,
> 1, 1.5, 0)-1.8)*0.5}
>                           scale 0.35
>                           bump_size 0.3
>                           slope_map {
>                            [0      <0,1>]
>                            [0.25   <1,0>]
>                            [1      <1,0>]
>                           }
>                          ]
>           }
>                  accuracy 0.003
>          }

excellent variant ... i think i'll give it a go in my scene


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From: clipka
Subject: Re: Whats Next
Date: 8 Sep 2017 09:24:08
Message: <59b299f8@news.povray.org>
Am 08.09.2017 um 09:20 schrieb Thomas de Groot:
> Oooooh!!! Nice!
> 

"Shiny!" is the proper exclamation in this context I guess :)


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From: Jim Holsenback
Subject: Re: Whats Next
Date: 9 Sep 2017 09:48:55
Message: <59b3f147@news.povray.org>
On 9/7/2017 9:33 PM, Norbert Kern wrote:
> I like the brass texture too.
> In fact I tried to reproduce it - here is my attempt...

i used your rmf definition then tweaked the normal map for this version ...

normal {
   average
     normal_map {
       [1 bumps scale 0.175 bump_size 0.15]
       [1 bumps scale 0.35 bump_size 0.15]
       [1 function { RMF(x, y, z) } scale 0.1 bump_size 0.125 slope_map 
{ [0 <0,1>] [0.25 <1,0>] [1 <1,0>] }]
       }
   accuracy 1e-3
   scale 0.05
   }

... i think it looks like cast brass that's been worked a bit.


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Attachments:
Download 'rollysphere.png' (697 KB)

Preview of image 'rollysphere.png'
rollysphere.png


 

From: Jim Holsenback
Subject: Re: Whats Next
Date: 9 Sep 2017 10:01:46
Message: <59b3f44a$1@news.povray.org>
On 9/9/2017 9:48 AM, Jim Holsenback wrote:
> ... i think it looks like cast brass that's been worked a bit.

i also played some more with irid ...

irid { 0.1 thickness 0.25 turbulence 1 }

it's subtle but you can see it in a several places


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