On 9/7/2017 9:33 PM, Norbert Kern wrote:
> I like the brass texture too.
> In fact I tried to reproduce it - here is my attempt...
i used your rmf definition then tweaked the normal map for this version ...
normal {
average
normal_map {
[1 bumps scale 0.175 bump_size 0.15]
[1 bumps scale 0.35 bump_size 0.15]
[1 function { RMF(x, y, z) } scale 0.1 bump_size 0.125 slope_map
{ [0 <0,1>] [0.25 <1,0>] [1 <1,0>] }]
}
accuracy 1e-3
scale 0.05
}
... i think it looks like cast brass that's been worked a bit.
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