POV-Ray : Newsgroups : povray.binaries.images : Whats Next : Re: Whats Next Server Time
19 May 2024 02:22:56 EDT (-0400)
  Re: Whats Next  
From: Jim Holsenback
Date: 8 Sep 2017 05:04:13
Message: <59b25d0d$1@news.povray.org>
On 9/7/2017 9:33 PM, Norbert Kern wrote:
> Jim Holsenback <spa### [at] nothanksnet> wrote:
> 
>> nope ... it's procedural. the underlying pigment is a single color with
>> a touch of irid ( also changed irid_wavelength in global_settings to
>> that color ) for the normal i used f_ridged_mf
> 
> I like the brass texture too.
> In fact I tried to reproduce it - here is my attempt...
> 
> Perhaps you want to correct my mistakes?

lol ... i see no mistakes in fact i think you've improved it!

>   normal {
>           average
>           normal_map {
>            [1      bumps
>                                  scale 0.0175
>                                  bump_size 0.2
>                          ]
>            [1      bumps
>                                  scale 0.35
>                                  bump_size 0.2
>                          ]
>            [1      function {(f_ridged_mf ((4+x)/0.3, y/0.3, z/0.3, 0.5, 2.7, 4,
> 1, 1.5, 0)-1.8)*0.5}
>                           scale 0.35
>                           bump_size 0.3
>                           slope_map {
>                            [0      <0,1>]
>                            [0.25   <1,0>]
>                            [1      <1,0>]
>                           }
>                          ]
>           }
>                  accuracy 0.003
>          }

excellent variant ... i think i'll give it a go in my scene


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