POV-Ray : Newsgroups : povray.binaries.images : Whats Next Server Time
29 Apr 2024 04:13:20 EDT (-0400)
  Whats Next (Message 21 to 30 of 52)  
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From: Thomas de Groot
Subject: Re: Whats Next
Date: 31 Jul 2017 07:12:44
Message: <597f10ac$1@news.povray.org>
On 31-7-2017 12:34, Jim Holsenback wrote:
> On 7/31/2017 2:46 AM, Thomas de Groot wrote:
>> On 31-7-2017 2:54, Jim Holsenback wrote:
>>> On 7/22/2017 9:42 AM, Jim Holsenback wrote:
>>>> can't decide if marble / subsurface is next ... or glass!
>>>
>>> here's a marble version ... there were some problems with the model 
>>> that were hidden by the procedural normal i used on the granite 
>>> version. much trial and error then smoothing the vertex weights 
>>> around the cut outs fixed it ... didn't even have to subdivide or use 
>>> shade smooth. blender did do a pretty decent job on the uv mapping as 
>>> well. i /do/ see a couple of /hot/ pixels i think a tad too much 
>>> translucency. a little bit more work and i think this one's ready for 
>>> a beauty run!
>>>
>>
>> The translucency looks ok to me. The marble is gorgeous.
> 
> well i'll only take partial credit for that ... it's an image map. 
> getting the uv mapping correct was the challenge
> 

Oh! Yes, I can imagine the puzzle for this kind of object! ;-)

-- 
Thomas


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From: Jim Holsenback
Subject: Re: Whats Next
Date: 20 Aug 2017 07:38:42
Message: <599974c2@news.povray.org>
On 7/30/2017 8:54 PM, Jim Holsenback wrote:
> On 7/22/2017 9:42 AM, Jim Holsenback wrote:
>> can't decide if marble / subsurface is next ... or glass!
well i'm struggling with the marble / subsurface so i decided to do a 
metal version while i consider my next move ...


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From: Thomas de Groot
Subject: Re: Whats Next
Date: 21 Aug 2017 03:00:51
Message: <599a8523$1@news.povray.org>
On 20-8-2017 13:38, Jim Holsenback wrote:
> On 7/30/2017 8:54 PM, Jim Holsenback wrote:
>> On 7/22/2017 9:42 AM, Jim Holsenback wrote:
>>> can't decide if marble / subsurface is next ... or glass!
> well i'm struggling with the marble / subsurface so i decided to do a 
> metal version while i consider my next move ...
> 
> 
> 

Very nice one but... I miss the imperfections: (small) scratches, 
blemishes, stains, etc.  Too perfect as is. ;-)

-- 
Thomas


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From: Kenneth
Subject: Re: Whats Next
Date: 21 Aug 2017 04:05:00
Message: <web.599a9367dbb94ed883fb31c0@news.povray.org>
Thomas de Groot <tho### [at] degrootorg> wrote:

>
> Very nice one but... I miss the imperfections: (small) scratches,
> blemishes, stains, etc.  Too perfect as is. ;-)
>
Yes, I agree. Maybe it needs slightly 'blurred reflections.' That seems to be a
tell-tale sign of 'metal' (except for polished chrome?)


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From: Jim Holsenback
Subject: Re: Whats Next
Date: 21 Aug 2017 06:46:38
Message: <599aba0e$1@news.povray.org>
On 8/21/2017 3:00 AM, Thomas de Groot wrote:
> On 20-8-2017 13:38, Jim Holsenback wrote:
>> On 7/30/2017 8:54 PM, Jim Holsenback wrote:
>>> On 7/22/2017 9:42 AM, Jim Holsenback wrote:
>>>> can't decide if marble / subsurface is next ... or glass!
>> well i'm struggling with the marble / subsurface so i decided to do a 
>> metal version while i consider my next move ...
>>
>>
>>
> 
> Very nice one but... I miss the imperfections: (small) scratches, 
> blemishes, stains, etc.  Too perfect as is. ;-)
> 
lol ... know what you mean. guess you missed the brasso and old t-shirt 
i used to shine it up before i posted


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From: Jim Holsenback
Subject: Re: Whats Next
Date: 21 Aug 2017 06:53:20
Message: <599abba0$1@news.povray.org>
On 8/21/2017 4:01 AM, Kenneth wrote:
> Thomas de Groot <tho### [at] degrootorg> wrote:
> 
>>
>> Very nice one but... I miss the imperfections: (small) scratches,
>> blemishes, stains, etc.  Too perfect as is. ;-)
>>
> Yes, I agree. Maybe it needs slightly 'blurred reflections.' That seems to be a
> tell-tale sign of 'metal' (except for polished chrome?)

i'm pretty sure that'll happen in version 2.0 ... i'm already working on 
it. i /had/ a doh moment with the procedural normal i'm using when i 
realized that with the current uv map i /should/ have used warp { planar }


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From: Thomas de Groot
Subject: Re: Whats Next
Date: 21 Aug 2017 07:05:36
Message: <599abe80$1@news.povray.org>
On 21-8-2017 12:46, Jim Holsenback wrote:
> On 8/21/2017 3:00 AM, Thomas de Groot wrote:
>> On 20-8-2017 13:38, Jim Holsenback wrote:
>>> On 7/30/2017 8:54 PM, Jim Holsenback wrote:
>>>> On 7/22/2017 9:42 AM, Jim Holsenback wrote:
>>>>> can't decide if marble / subsurface is next ... or glass!
>>> well i'm struggling with the marble / subsurface so i decided to do a 
>>> metal version while i consider my next move ...
>>>
>>>
>>>
>>
>> Very nice one but... I miss the imperfections: (small) scratches, 
>> blemishes, stains, etc.  Too perfect as is. ;-)
>>
> lol ... know what you mean. guess you missed the brasso and old t-shirt 
> i used to shine it up before i posted

Aaah! You kept /those/ out of the camera shot! :-)

-- 
Thomas


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From: Stephen
Subject: Re: Whats Next
Date: 21 Aug 2017 08:24:40
Message: <599ad108$1@news.povray.org>
On 21/08/2017 11:46, Jim Holsenback wrote:
> On 8/21/2017 3:00 AM, Thomas de Groot wrote:
>> On 20-8-2017 13:38, Jim Holsenback wrote:

>>>
>>
>> Very nice one but... I miss the imperfections: (small) scratches, 
>> blemishes, stains, etc.  Too perfect as is. ;-)
>>
> lol ... know what you mean. guess you missed the brasso and old t-shirt 
> i used to shine it up before i posted

That takes me back a few years. :)


-- 

Regards
     Stephen


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From: Jim Holsenback
Subject: Re: Whats Next
Date: 28 Aug 2017 07:01:14
Message: <59a3f7fa@news.povray.org>
On 8/20/2017 7:38 AM, Jim Holsenback wrote:
> well i'm struggling with the marble / subsurface

finally made some progress with that ...


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From: omniverse
Subject: Re: Whats Next
Date: 31 Aug 2017 22:45:00
Message: <web.59a8c9a3dbb94ed9c5d6c810@news.povray.org>
Jim Holsenback <spa### [at] nothanksnet> wrote:
> On 8/20/2017 7:38 AM, Jim Holsenback wrote:
> > well i'm struggling with the marble / subsurface
>
> finally made some progress with that ...

Sure did. I was wondering if those red hot pixels from before might be purely a
side effect of SSS or if somehow caused by a small amount of reflection in the
texture or external object (floor).
Apparently I never asked about it before, and I can't see any reflection in
either of the marble texture renders.

Not that the other marble looked too transparent to me, like what do I know of
marble in all its possible appearances, but I can see how this one has more
solidness or perceivable larger size compared to that.

Bob


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