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On 31-7-2017 12:34, Jim Holsenback wrote:
> On 7/31/2017 2:46 AM, Thomas de Groot wrote:
>> On 31-7-2017 2:54, Jim Holsenback wrote:
>>> On 7/22/2017 9:42 AM, Jim Holsenback wrote:
>>>> can't decide if marble / subsurface is next ... or glass!
>>>
>>> here's a marble version ... there were some problems with the model
>>> that were hidden by the procedural normal i used on the granite
>>> version. much trial and error then smoothing the vertex weights
>>> around the cut outs fixed it ... didn't even have to subdivide or use
>>> shade smooth. blender did do a pretty decent job on the uv mapping as
>>> well. i /do/ see a couple of /hot/ pixels i think a tad too much
>>> translucency. a little bit more work and i think this one's ready for
>>> a beauty run!
>>>
>>
>> The translucency looks ok to me. The marble is gorgeous.
>
> well i'll only take partial credit for that ... it's an image map.
> getting the uv mapping correct was the challenge
>
Oh! Yes, I can imagine the puzzle for this kind of object! ;-)
--
Thomas
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