POV-Ray : Newsgroups : povray.binaries.images : QUESTION: Bump not showing? Server Time
19 May 2024 02:55:35 EDT (-0400)
  QUESTION: Bump not showing? (Message 77 to 86 of 91)  
<<< Previous 10 Messages Goto Latest 10 Messages Next 5 Messages >>>
From: omniverse
Subject: Re: QUESTION: Bump not showing?
Date: 28 Jul 2017 21:15:01
Message: <web.597be1699f453b979c5d6c810@news.povray.org>
Sven Littkowski <I### [at] SvenLittkowskiname> wrote:
>
> Okay, everyone: I herewith declare myself as a big fool!
> I use POV-Ray for soooo many years, since around 1990 or so, and can you
> believe it I just oversaw all the time of posting here, that I used:
> QUALITY = 6
> And did not even think about checking for the Q setting!!!!!
> SHAME ON ME! I wasted so much of your all valuable time! But at least,
> one more time the POV-Ray community has proven its great pioneer-alike
> spirit! I owe you all my big thanks!

That explains it.
You have been raytracing too long when... quality settings are forgotten!
LOL
I am glad that problem is solved, regardless of why!
:)

I was just about to email you back to say it looks okay again.
Although before I rendered the balloon, seeing that very dark texture image_map
for it, I was thinking it must be too dark to show the normal_map. Yet it isn't,
mine looks the same as your quality change render now.

Bob

P.S.  Still don't know if you want that parachute piece hovering over the
balloon (makes the little shadow on left top edge).
I keep removing it by using:

#declare LowerBalloonShape = difference
{
 sphere { < 0.0, 0.0, 0.0 > MyRadius }
 cylinder {
  < 0.0, 0.0, 0.0 > < 0.0, /*175.001*/MyRadius+0.001, 0.0 >
   MyRadius+0.001 }
 scale < 1.0, 1.5, 1.0 >
}


Post a reply to this message

From: Alain
Subject: Re: QUESTION: Bump not showing?
Date: 28 Jul 2017 23:07:31
Message: <597bfbf3@news.povray.org>
Le 17-07-28 à 19:17, Sven Littkowski a écrit :
> On 27.07.2017 08:16, Stephen wrote:
>> On 7/27/2017 12:19 PM, Thomas de Groot wrote:
>>> On 27-7-2017 11:34, Stephen wrote:
>>>
>>>> Has anyone collect Sven's code? I don't fancy going through the thread
>>>> to piece it all together. And I've not been following it closely.
>>>>
>>>
>>> This is the latest, with my amendments. See also the attached images I
>>> used.
>>>
>>>
>>>
>> Thanks Thomas.
>> The results were as expected. The shadows showing.
>>
>> But is this expected? It is the top of the balloon.
>> [Drat! I can't put them inline.]
>>
>> Using Sven's original code. I imported it into Bishop3D correcting the
>> errors one by one. Using the image maps you supplied. The second image
>> is directly from Sven's code.
>>
>>
>> What concerns me is:
>>    image_map { png "H:\My Documents\My Pictures\POV-Ray\Space - Launcher
>> - Balloon - Type 001 - Moon Runnings - Balloon Texture.png" }
>>
>> Are those spaces and dashes part of the file name?
>>
>>
>>
>>
> Yes, they are part of the file names. But they cause no error message,
> as POV-Ray gives them straight to the Windows system, and Windows is
> handling the file management.
> 
> Please use my balloon texture for the outside, and let us know, if you
> still get bumps.
> 
> 
> ---
> Diese E-Mail wurde von AVG auf Viren geprüft.
> http://www.avg.com
> 
Well, that image is all pure black... So, unless it have reflection of 
high specularity, the bumps will have a practically impossible task 
showing up.


Post a reply to this message

From: Sven Littkowski
Subject: Re: QUESTION: Bump not showing?
Date: 29 Jul 2017 00:04:57
Message: <597c0969$1@news.povray.org>
On 28.07.2017 21:14, omniverse wrote:
> Sven Littkowski <I### [at] SvenLittkowskiname> wrote:
>>
>> Okay, everyone: I herewith declare myself as a big fool!
>> I use POV-Ray for soooo many years, since around 1990 or so, and can you
>> believe it I just oversaw all the time of posting here, that I used:
>> QUALITY = 6
>> And did not even think about checking for the Q setting!!!!!
>> SHAME ON ME! I wasted so much of your all valuable time! But at least,
>> one more time the POV-Ray community has proven its great pioneer-alike
>> spirit! I owe you all my big thanks!
> 
> That explains it.
> You have been raytracing too long when... quality settings are forgotten!
> LOL
> I am glad that problem is solved, regardless of why!
> :)
> 
> I was just about to email you back to say it looks okay again.
> Although before I rendered the balloon, seeing that very dark texture image_map
> for it, I was thinking it must be too dark to show the normal_map. Yet it isn't,
> mine looks the same as your quality change render now.
> 
> Bob
> 
> P.S.  Still don't know if you want that parachute piece hovering over the
> balloon (makes the little shadow on left top edge).
> I keep removing it by using:
> 
> #declare LowerBalloonShape = difference
> {
>  sphere { < 0.0, 0.0, 0.0 > MyRadius }
>  cylinder {
>   < 0.0, 0.0, 0.0 > < 0.0, /*175.001*/MyRadius+0.001, 0.0 >
>    MyRadius+0.001 }
>  scale < 1.0, 1.5, 1.0 >
> }
> 
> 
Really, I am sooo ashamed. :-D

Thanks for reminding me about that parachute. I didn't see it yet, but I
will give now more distance with the camera to see it.

YES - that parachute gotta go! I use now your suggested code that I
should have added long time ago. I simply forgot that area, when i a
longer time ago changed the diameter from 175 to 200.

Starting to think now about the best outside surface attributes
(finishes). Don't know, how the surface attributes of a balloon are, I
admit. it is not one of those ultra-thin surfaces, because of the huge
size of the balloon. The surface material would be more similar to that
of a zeppelin, I think, as more stability is required. After all, we
speak about a total diameter of 400 meters! :-)

---
Diese E-Mail wurde von AVG auf Viren geprüft.
http://www.avg.com


Post a reply to this message

From: Thomas de Groot
Subject: Re: QUESTION: Bump not showing?
Date: 29 Jul 2017 03:02:33
Message: <597c3309$1@news.povray.org>
On 29-7-2017 1:17, Sven Littkowski wrote:
> Please use my balloon texture for the outside, and let us know, if you
> still get bumps.
> 
Has /this/ image been your balloon texture all along? Then, I am /not/ 
surprised that you do not see any bumps: the image is completely black! ;-)


Thomas


Post a reply to this message

From: Sven Littkowski
Subject: Re: QUESTION: Bump not showing?
Date: 29 Jul 2017 03:32:40
Message: <597c3a18$1@news.povray.org>
On 29.07.2017 03:02, Thomas de Groot wrote:
> On 29-7-2017 1:17, Sven Littkowski wrote:
>> Please use my balloon texture for the outside, and let us know, if you
>> still get bumps.
>>
> Has /this/ image been your balloon texture all along? Then, I am /not/
> surprised that you do not see any bumps: the image is completely black! ;
-)
> 
> 
> Thomas
Hi, the problem was been solved already, but big thanks anyhow.
We found what was wrong, in fact it was a seldomly stupid error: I
forgot to change the QUALITY from 6 to a better level (using 10 now).   :-)


---
Diese E-Mail wurde von AVG auf Viren geprüft.
http://www.avg.com


Post a reply to this message

From: Thomas de Groot
Subject: Re: QUESTION: Bump not showing?
Date: 29 Jul 2017 07:22:26
Message: <597c6ff2$1@news.povray.org>
The devil is in the detail :-)

-- 
Thomas


Post a reply to this message

From: Stephen
Subject: Re: QUESTION: Bump not showing?
Date: 29 Jul 2017 08:02:46
Message: <597c7966$1@news.povray.org>
On 7/29/2017 12:12 AM, Sven Littkowski wrote:
> On 27.07.2017 05:34, Stephen wrote:
>> >Has anyone collect Sven's code? I don't fancy going through the thread
>> >to piece it all together. And I've not been following it closely.
> #version 3.7;
>
> #include "kolors.inc"

Thanks but since you found the problem it is not needed now. :-)
Don't be embarrassed about the quality setting. These things happen.

-- 

Regards
     Stephen


Post a reply to this message

From: Sven Littkowski
Subject: Re: QUESTION: Bump not showing?
Date: 30 Jul 2017 05:51:23
Message: <597dac1b@news.povray.org>
Kenneth, here is the texture file, latest version.


---
Diese E-Mail wurde von AVG auf Viren geprüft.
http://www.avg.com


Post a reply to this message


Attachments:
Download 'space - launcher - balloon - type 001 - moon runnings - balloon texture.png' (1217 KB)

Preview of image 'space - launcher - balloon - type 001 - moon runnings - balloon texture.png'
space - launcher - balloon - type 001 - moon runnings - balloon texture.png


 

From: Kenneth
Subject: Re: QUESTION: Bump not showing?
Date: 30 Jul 2017 07:00:00
Message: <web.597dbbd79f453b97883fb31c0@news.povray.org>
Sven Littkowski <I### [at] SvenLittkowskiname> wrote:
> Kenneth, here is the texture file, latest version.
>
Unfortunately, what I'm seeing is *almost* a completely black image, and with a
*completely* white alpha-channel. I checked it out in Photoshop.

I made some screen shots of what I'm seeing, and will post them in the IMAGES
section...


Post a reply to this message

From: Stephen
Subject: Re: QUESTION: Bump not showing?
Date: 30 Jul 2017 07:28:04
Message: <597dc2c4@news.povray.org>
On 7/30/2017 11:58 AM, Kenneth wrote:
> Sven Littkowski <I### [at] SvenLittkowskiname> wrote:
>> Kenneth, here is the texture file, latest version.
>>
> Unfortunately, what I'm seeing is *almost* a completely black image, and with a
> *completely* white alpha-channel. I checked it out in Photoshop.
>
> I made some screen shots of what I'm seeing, and will post them in the IMAGES
> section...
>
>
This is the images section, Kenneth. ;)

This is what I get after using "Edge Enhance" 8 times.

-- 

Regards
     Stephen


Post a reply to this message


Attachments:
Download 'image3.png' (3663 KB)

Preview of image 'image3.png'
image3.png


 

<<< Previous 10 Messages Goto Latest 10 Messages Next 5 Messages >>>

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.