POV-Ray : Newsgroups : povray.binaries.images : Playing with new aoi demo scene. Server Time
7 Nov 2024 00:21:13 EST (-0500)
  Playing with new aoi demo scene. (Message 1 to 4 of 4)  
From: William F Pokorny
Subject: Playing with new aoi demo scene.
Date: 26 Jan 2017 13:27:08
Message: <588a3f7c@news.povray.org>
An aoi.pov demo scene was recently added to 3.7.1 and I've been having 
fun playing with derivatives of it. Attaching one of the resultant 
images I thought neat.

Bill P.


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Attachments:
Download 'aoi.jpg' (235 KB)

Preview of image 'aoi.jpg'
aoi.jpg


 

From: clipka
Subject: Re: Playing with new aoi demo scene.
Date: 26 Jan 2017 15:02:46
Message: <588a55e6$1@news.povray.org>
Am 26.01.2017 um 19:27 schrieb William F Pokorny:
> An aoi.pov demo scene was recently added to 3.7.1 and I've been having
> fun playing with derivatives of it. Attaching one of the resultant
> images I thought neat.

I always love to see the Penrose tiling pattern at work.

How did you distort it? Just some turbulence with the right parameters,
or is there something more sinister at work?


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From: Jim Henderson
Subject: Re: Playing with new aoi demo scene.
Date: 26 Jan 2017 18:05:34
Message: <588a80be$1@news.povray.org>
On Thu, 26 Jan 2017 13:27:07 -0500, William F Pokorny wrote:

> An aoi.pov demo scene was recently added to 3.7.1 and I've been having
> fun playing with derivatives of it. Attaching one of the resultant
> images I thought neat.

Wow, that's interesting - if I don't look directly at it, it looks like 
the circle wobbles.  Neat illusion. :)

Jim



-- 
"I learned long ago, never to wrestle with a pig. You get dirty, and 
besides, the pig likes it." - George Bernard Shaw


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From: William F Pokorny
Subject: Re: Playing with new aoi demo scene.
Date: 26 Jan 2017 18:28:18
Message: <588a8612$1@news.povray.org>
On 01/26/2017 03:02 PM, clipka wrote:
> Am 26.01.2017 um 19:27 schrieb William F Pokorny:
>> An aoi.pov demo scene was recently added to 3.7.1 and I've been having
>> fun playing with derivatives of it. Attaching one of the resultant
>> images I thought neat.
>
> I always love to see the Penrose tiling pattern at work.
>
> How did you distort it? Just some turbulence with the right parameters,
> or is there something more sinister at work?
>
Yes, as simple as some turbulence whacking the tiling pattern (27) about 
- which distorts the isosurface based upon it. The rest is left to the 
aoi pattern as in the original aoi.pov demo scene. Oh, I added 
'blend_mode 2 blend_gamma 2.5' to the isosurface aoi color_map to make 
the turbulence more distinct.

Bill P.


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