Am 26.01.2017 um 19:27 schrieb William F Pokorny:
> An aoi.pov demo scene was recently added to 3.7.1 and I've been having
> fun playing with derivatives of it. Attaching one of the resultant
> images I thought neat.
I always love to see the Penrose tiling pattern at work.
How did you distort it? Just some turbulence with the right parameters,
or is there something more sinister at work?
Post a reply to this message
|