POV-Ray : Newsgroups : povray.binaries.images : POV 'n' Roll: tubeways Server Time: 27 Jun 2017 12:09:52 GMT
  POV 'n' Roll: tubeways (Message 1 to 5 of 5)  
From: Jörg "Yadgar" Bleimann
Subject: POV 'n' Roll: tubeways
Date: 29 Dec 2016 03:01:28
Message: <58647c88@news.povray.org>
Hi(gh)!

First programming night with Micha... while he works himself into the 
Blender Game Engine (current project: a 3-D adaption of Kalah), I 
continued with POV 'n' Roll. After finishing the bumpers, I began to add 
tubeways... here my results:

1 - "regional" overview of the new tubeway

2 - view into entrance of the tubeway (using basic radiosity)

3 - inside the tube (using basic radiosity)

4 - looking out of the outlet of the tubeway (using basic radiosity)

I'm not sure whether I should continue using radiosity, as the whole 
thing is meant to be animated finally...

See you in Khyberspace!

Yadgar


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Attachments:
Download '2016-12-29 pov'n'roll level 1 wip, take 038.jpg' (309 KB)
Download '2016-12-29 pov'n'roll level 1 wip, take 043.jpg' (225 KB)
Download '2016-12-29 pov'n'roll level 1 wip, take 044.jpg' (11 KB)
Download '2016-12-29 pov'n'roll level 1 wip, take 045.jpg' (159 KB)

Preview of image '2016-12-29 pov'n'roll level 1 wip, take 038.jpg'
2016-12-29 pov'n'roll level 1 wip, take 038.jpg

Preview of image '2016-12-29 pov'n'roll level 1 wip, take 043.jpg'
2016-12-29 pov'n'roll level 1 wip, take 043.jpg

Preview of image '2016-12-29 pov'n'roll level 1 wip, take 044.jpg'
2016-12-29 pov'n'roll level 1 wip, take 044.jpg

Preview of image '2016-12-29 pov'n'roll level 1 wip, take 045.jpg'
2016-12-29 pov'n'roll level 1 wip, take 045.jpg


 

From: jhu
Subject: Re: POV 'n' Roll: tubeways
Date: 31 Dec 2016 06:35:00
Message: <web.586750fe26f308b7ffcf90380@news.povray.org>
=?UTF-8?Q?J=c3=b6rg_=22Yadgar=22_Bleimann?= <yaz### [at] gmxde> wrote:
> Hi(gh)!
>
> First programming night with Micha... while he works himself into the
> Blender Game Engine (current project: a 3-D adaption of Kalah), I
> continued with POV 'n' Roll. After finishing the bumpers, I began to add
> tubeways... here my results:
>
> 1 - "regional" overview of the new tubeway
>
> 2 - view into entrance of the tubeway (using basic radiosity)
>
> 3 - inside the tube (using basic radiosity)
>
> 4 - looking out of the outlet of the tubeway (using basic radiosity)
>
> I'm not sure whether I should continue using radiosity, as the whole
> thing is meant to be animated finally...
>
> See you in Khyberspace!
>
> Yadgar

It'd be neat if you guys could make a 3D version of Rock n' Roll in the Blender
game engine.


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From: Jörg "Yadgar" Bleimann
Subject: Re: POV 'n' Roll: tubeways
Date: 31 Dec 2016 15:13:44
Message: <5867cb28$1@news.povray.org>
Hi(gh)!

Am 31.12.2016 um 07:32 schrieb jhu:

> It'd be neat if you guys could make a 3D version of Rock n' Roll in the Blender
> game engine.

I just talked to Micha, and he is very fond of the idea! But first, I'll 
have to dig deep into Blender, using my textbook, also will have to 
learn Python for more accurate control of Blender and the Blender Game 
Engine!

See you in Khyberspace!

Yadgar


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From: Jörg "Yadgar" Bleimann
Subject: Re: POV 'n' Roll: tubeways
Date: 31 Dec 2016 18:14:31
Message: <5867f587$1@news.povray.org>
Am 31.12.2016 um 07:32 schrieb jhu:

> It'd be neat if you guys could make a 3D version of Rock n' Roll in the Blender
> game engine.

Do you yourself Blender? Are you also on a Blender forum?

See you in Khyberspace!

Yadgar


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From: jhu
Subject: Re: POV 'n' Roll: tubeways
Date: 31 Dec 2016 22:35:01
Message: <web.5868324726f308b7ffcf90380@news.povray.org>
=?UTF-8?Q?J=c3=b6rg_=22Yadgar=22_Bleimann?= <yaz### [at] gmxde> wrote:
> Am 31.12.2016 um 07:32 schrieb jhu:
>
> > It'd be neat if you guys could make a 3D version of Rock n' Roll in the Blender
> > game engine.
>
> Do you yourself Blender? Are you also on a Blender forum?
>
> See you in Khyberspace!
>
> Yadgar

I use Blender mainly to model and render. You can see all my stuff over at
http://www.reddit.com. Start in the Povray subreddit.


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