POV-Ray : Newsgroups : povray.binaries.images : POV 'n' Roll: tubeways : Re: POV 'n' Roll: tubeways Server Time
7 Nov 2024 02:26:08 EST (-0500)
  Re: POV 'n' Roll: tubeways  
From: jhu
Date: 31 Dec 2016 01:35:00
Message: <web.586750fe26f308b7ffcf90380@news.povray.org>
=?UTF-8?Q?J=c3=b6rg_=22Yadgar=22_Bleimann?= <yaz### [at] gmxde> wrote:
> Hi(gh)!
>
> First programming night with Micha... while he works himself into the
> Blender Game Engine (current project: a 3-D adaption of Kalah), I
> continued with POV 'n' Roll. After finishing the bumpers, I began to add
> tubeways... here my results:
>
> 1 - "regional" overview of the new tubeway
>
> 2 - view into entrance of the tubeway (using basic radiosity)
>
> 3 - inside the tube (using basic radiosity)
>
> 4 - looking out of the outlet of the tubeway (using basic radiosity)
>
> I'm not sure whether I should continue using radiosity, as the whole
> thing is meant to be animated finally...
>
> See you in Khyberspace!
>
> Yadgar

It'd be neat if you guys could make a 3D version of Rock n' Roll in the Blender
game engine.


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