POV-Ray : Newsgroups : povray.binaries.images : I've seen the light! Server Time
19 May 2024 09:34:31 EDT (-0400)
  I've seen the light! (Message 31 to 32 of 32)  
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From: omniverse
Subject: Re: I've seen the light!
Date: 3 Dec 2016 12:25:01
Message: <web.5842ff7460a82d8e9c5d6c810@news.povray.org>
Nekar Xenos <nek### [at] gmailcom> wrote:
>

> palette of 8 (black, blue, red, magenta, green, cyan, yellow and white).
> Additionally, the entire attribute block may be designated as 'bright',
> resulting in a total of 15 possible colours (because both bright and
> dark black is the same color #000000).

You know, I can imagine how good that must have been, because you reminded me of
the Timex Sinclair 1000, my first computer. Only B&W.
Seen a story about Spectrum Next, retro revival thing. Don't know if I could get
back into that stuff, although I do still have that TS1000 proudly displayed on
a bookshelf.

Bob


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From: jhu
Subject: Re: I've seen the light!
Date: 18 Dec 2016 15:35:00
Message: <web.5856f25f60a82d8e690af5da0@news.povray.org>
clipka <ano### [at] anonymousorg> wrote:
>
> Because let's face it: All we really need is a bare-bones render engine.
> We'll hack in the scene description in C++, and re-compile the binary
> every time we make a change. And who needs fancy image output when we
> can have a text mode preview?
>
> And guess what: It works! YAY! :D
>

You know, that's basically what happens with GPU-based renderers. Speaking of
which, would this make porting to OpenCL easier?


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