|
 |
Nekar Xenos <nek### [at] gmail com> wrote:
>
> palette of 8 (black, blue, red, magenta, green, cyan, yellow and white).
> Additionally, the entire attribute block may be designated as 'bright',
> resulting in a total of 15 possible colours (because both bright and
> dark black is the same color #000000).
You know, I can imagine how good that must have been, because you reminded me of
the Timex Sinclair 1000, my first computer. Only B&W.
Seen a story about Spectrum Next, retro revival thing. Don't know if I could get
back into that stuff, although I do still have that TS1000 proudly displayed on
a bookshelf.
Bob
Post a reply to this message
|
 |
|
 |
clipka <ano### [at] anonymous org> wrote:
>
> Because let's face it: All we really need is a bare-bones render engine.
> We'll hack in the scene description in C++, and re-compile the binary
> every time we make a change. And who needs fancy image output when we
> can have a text mode preview?
>
> And guess what: It works! YAY! :D
>
You know, that's basically what happens with GPU-based renderers. Speaking of
which, would this make porting to OpenCL easier?
Post a reply to this message
|
 |