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On 2016-11-05 3:51 AM, Thomas de Groot wrote:
> This is my oldest surviving image rendered with POV-Ray, in 1997...
>
> I suddenly become aware of some little progress. ;-)
>
Here's an image rendered by DKBTrace before it became POVRay. It was
modeled by Rick Demers at Carleton University. He didn't quite get the
positioning right on the top of the pillars but the image was
nonetheless stunning when he created it. It's called "roman". It shows
the marble texture we had available at that time.
Enjoy.
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Attachments:
Download 'roman.jpg' (73 KB)
Preview of image 'roman.jpg'
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David Buck <dav### [at] simberoncom> wrote:
>
> Here's an image rendered by DKBTrace before it became POVRay. It was
> modeled by Rick Demers at Carleton University.
That sky is what I was wanting to see again! Just like I remember it.
I suppose this would have been old ruins before its time if really built that
way. Not going to collapse as it is, being a ray traced image!
To my eyes there's an illusion of actual surface displacement because the two
nearest column bases aren't touching the ground. Of course the 'normal' waviness
helps to do that. Realized it must be a sphere it is set upon, not centered atop
it. Only a guess.
Bob
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On 6-11-2016 2:25, David Buck wrote:
> On 2016-11-05 3:51 AM, Thomas de Groot wrote:
>> This is my oldest surviving image rendered with POV-Ray, in 1997...
>>
>> I suddenly become aware of some little progress. ;-)
>>
>
> Here's an image rendered by DKBTrace before it became POVRay. It was
> modeled by Rick Demers at Carleton University. He didn't quite get the
> positioning right on the top of the pillars but the image was
> nonetheless stunning when he created it. It's called "roman". It shows
> the marble texture we had available at that time.
>
> Enjoy.
>
>
Oh! Yes! This is quintessential Ray Tracing indeed! It were images like
this that got me interested in the first place, also influenced by the
mythical Amiga which I bought in 1986.
--
Thomas
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Am 05.11.2016 um 23:26 schrieb LanuHum:
> Gerome; - problems: they do not use the C++11
(I guess you mean "Jerome"?)
Official POV-Ray does not use C++11 either, and still uses C++03 instead.
Maybe you mean that Jerome's HG-Povray uses a subset of C++03 that is
incompatible with C++11?
Well, that wasn't too difficult for him to do, because his HG-Povray is
based on an earlier version of POV-Ray 3.7, which itself wasn't
compatible with C++11.
Compatibility with C++11 has been established in the master branch by
now, but keeping up with that branch isn't too easy, as its architecture
is still in flux, so Jerome has opted to wait until the dust has
settled, so to speak.
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On 2016-11-05 10:32 PM, omniverse wrote:
> David Buck <dav### [at] simberoncom> wrote:
>>
>> Here's an image rendered by DKBTrace before it became POVRay. It was
>> modeled by Rick Demers at Carleton University.
>
> That sky is what I was wanting to see again! Just like I remember it.
>
> I suppose this would have been old ruins before its time if really built that
> way. Not going to collapse as it is, being a ray traced image!
>
> To my eyes there's an illusion of actual surface displacement because the two
> nearest column bases aren't touching the ground. Of course the 'normal' waviness
> helps to do that. Realized it must be a sphere it is set upon, not centered atop
> it. Only a guess.
>
> Bob
>
The desert floor is actually a flat plane. Here's a section of the old
DKBTrace data file for it. (and yes, we Canadians spell colour with a u)
{ Define the desert floor }
OBJECT
PLANE <0.0 1.0 0.0> -2.0 END_PLANE
TEXTURE
0.05 { This value dithers the colours }
COLOUR RED 1.0 GREEN 0.66 BLUE 0.2
RIPPLES 0.5
FREQUENCY 2000.0
SCALE <50000.0 50000.0 50000.0>
AMBIENT 0.3
DIFFUSE 0.7
END_TEXTURE
COLOUR RED 1.0 GREEN 0.66 BLUE 0.2
END_OBJECT
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clipka <ano### [at] anonymousorg> wrote:
> Am 05.11.2016 um 23:26 schrieb LanuHum:
>
> > Gerome; - problems: they do not use the C++11
>
> (I guess you mean "Jerome"?)
>
Oh! Warning: error! Thanks. :)
> Official POV-Ray does not use C++11 either, and still uses C++03 instead.
>
> Maybe you mean that Jerome's HG-Povray uses a subset of C++03 that is
> incompatible with C++11?
>
Yes. I use "auto", so turn on the flag C++11. hgpovray is not built.
povray-master - O.K
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WIP.
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Attachments:
Download 'pov25-isotest.jpg' (34 KB)
Preview of image 'pov25-isotest.jpg'
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On Sat, 05 Nov 2016 21:25:17 -0400, David Buck wrote:
> On 2016-11-05 3:51 AM, Thomas de Groot wrote:
>> This is my oldest surviving image rendered with POV-Ray, in 1997...
>>
>> I suddenly become aware of some little progress. ;-)
>>
>>
> Here's an image rendered by DKBTrace before it became POVRay. It was
> modeled by Rick Demers at Carleton University. He didn't quite get the
> positioning right on the top of the pillars but the image was
> nonetheless stunning when he created it. It's called "roman". It shows
> the marble texture we had available at that time.
>
> Enjoy.
That brings back memories, thanks for sharing, David. :)
--
"I learned long ago, never to wrestle with a pig. You get dirty, and
besides, the pig likes it." - George Bernard Shaw
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Hi(gh)!
On 05.11.2016 08:51, Thomas de Groot wrote:
> This is my oldest surviving image rendered with POV-Ray, in 1997...
>
> I suddenly become aware of some little progress. ;-)
>
Naive futurism, I would say...
Attached here you see one my oldest still existing POV-Ray images, from
1998... it shows a small portion of the uplands east of Cologne,
modelled after a topographical map and made to look a bit more... Afghan!
Yes, it's an early precursor of Khyberspace...
See you there!
Yadgar
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Attachments:
Download 'povgal002_1998_berghanistan1.jpg' (31 KB)
Preview of image 'povgal002_1998_berghanistan1.jpg'
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=?UTF-8?Q?J=c3=b6rg_=22Yadgar=22_Bleimann?= <yaz### [at] gmxde> wrote:
>
> Attached here you see one my oldest still existing POV-Ray images, from
> 1998... it shows a small portion of the uplands east of Cologne,
> modelled after a topographical map and made to look a bit more... Afghan!
Not sure I remember that one, does look familiar somehow, just know I've seen
others of yours too. Terrain is fun, always a favorite of mine.
Bob
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