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On 2016-11-05 10:32 PM, omniverse wrote:
> David Buck <dav### [at] simberoncom> wrote:
>>
>> Here's an image rendered by DKBTrace before it became POVRay. It was
>> modeled by Rick Demers at Carleton University.
>
> That sky is what I was wanting to see again! Just like I remember it.
>
> I suppose this would have been old ruins before its time if really built that
> way. Not going to collapse as it is, being a ray traced image!
>
> To my eyes there's an illusion of actual surface displacement because the two
> nearest column bases aren't touching the ground. Of course the 'normal' waviness
> helps to do that. Realized it must be a sphere it is set upon, not centered atop
> it. Only a guess.
>
> Bob
>
The desert floor is actually a flat plane. Here's a section of the old
DKBTrace data file for it. (and yes, we Canadians spell colour with a u)
{ Define the desert floor }
OBJECT
PLANE <0.0 1.0 0.0> -2.0 END_PLANE
TEXTURE
0.05 { This value dithers the colours }
COLOUR RED 1.0 GREEN 0.66 BLUE 0.2
RIPPLES 0.5
FREQUENCY 2000.0
SCALE <50000.0 50000.0 50000.0>
AMBIENT 0.3
DIFFUSE 0.7
END_TEXTURE
COLOUR RED 1.0 GREEN 0.66 BLUE 0.2
END_OBJECT
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