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On 7-8-2016 21:00, Bald Eagle wrote:
> Stephen <mca### [at] aolcom> wrote:
>> I use three media in one interior.
>
> Changed my code - that seems to work for me now.
>
>> I would post the code but it is messy. I have to overwrite the code
>> Bishop3d exports with the code modified to run direct from Pov.
>
> Seems messy and time consuming.
>
>> Both Bishop3d and Moray export a pov file for each frame and it takes
>> PovRay 16 seconds to save the scene.
>
> "Frame"? Is that one of the "slices" to make the DF3?
>
>> Creating the tga files to make the
>> df3's would take Bishop3d about an hour and a half to export 100 frames
>> times 3 for each channel.
>
> That seems insane.
[coming back to this earlier discussion]
Using Gilles Tran's application makedf3object.pov this is much faster in
my experience. Fifteen minutes per channel or so...
>
> There has to be a better way / workflow.
>
> I had an idea last night -
> I did a quick experiment with the Stanford Dragon mesh:
> defined the object
> used #declare Variable = VRand_In_Obj(object {StanfordDragon}, Stream);
> to get the coordinates of 10,000 spheres, and placed them, made a copy of that
> and overlaid it with a "skin", plus rendered a jade textured mesh beside it - in
> 51 seconds.
Yes, that is interesting but quite different from a media.
>
> I'm thinking that it may be well worth your while to either ditch media and use
> an alternate scheme, or use POV-Ray to scan through a full-color solid object
> and make a point-cloud right in SDL
Media are not /that/ difficult to use. They may be slow in rendering though.
>
> http://paulbourke.net/miscellaneous/povexamples/
>
> I think there must be a way to export the full RGB data in a single DF3, and
> then maybe overlay the real mesh with a highly-transparent texture.
You can use just a single df3 with a layer of three different density
maps, each dedicated to one of the RGBs. The DF3 is the "container".
>
> Can you make the mesh object filled with a media directly?
Yes.
>
> I don't play with these things very often, so I'm just brainstorming.
>
>
That is an excellent exercise ;-)
--
Thomas
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On 8/20/2016 1:16 PM, Thomas de Groot wrote:
> On 7-8-2016 21:00, Bald Eagle wrote:
>> Stephen <mca### [at] aolcom> wrote:
>>> I use three media in one interior.
>>
>> Changed my code - that seems to work for me now.
>>
>>> I would post the code but it is messy. I have to overwrite the code
>>> Bishop3d exports with the code modified to run direct from Pov.
>>
>> Seems messy and time consuming.
>>
>>> Both Bishop3d and Moray export a pov file for each frame and it takes
>>> PovRay 16 seconds to save the scene.
>>
>> "Frame"? Is that one of the "slices" to make the DF3?
>>
>>> Creating the tga files to make the
>>> df3's would take Bishop3d about an hour and a half to export 100 frames
>>> times 3 for each channel.
>>
>> That seems insane.
>
But I don't do that though. I modify the SDL.
I can write a bit of code. :)
>>
>> I don't play with these things very often, so I'm just brainstorming.
>>
>>
>
> That is an excellent exercise ;-)
>
It always is.
--
Regards
Stephen
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On 2016-08-17 03:36 AM (-4), Stephen wrote:
> Updating the original with a better df3.
Getting back to the lady herself, her hair (or hat, or headdress) looks
as if it were made of Vantablack. It's so flat I can't tell what's
going on there. Lighten it up just a tad?
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On 8/21/2016 2:21 PM, Cousin Ricky wrote:
> On 2016-08-17 03:36 AM (-4), Stephen wrote:
>> Updating the original with a better df3.
>
> Getting back to the lady herself, her hair (or hat, or headdress) looks
> as if it were made of Vantablack. It's so flat I can't tell what's
> going on there. Lighten it up just a tad?
>
>
So you can see how bad it is? ;)
I just threw the hair and clothes together so she did not look like a
manakin. I will do something better for the final image.
[From the book]
A black woman with hair like two inches of Brillo with hints of rust...
Thank goodness the book was written before dreads were fashionable in
America.
--
Regards
Stephen
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On 8/21/2016 2:44 PM, Stephen wrote:
> So you can see how bad it is? ;)
The real problem is that you can't get decent hair products for black
hair. Look at this hair prop, a crash helmet. I've got a set of
dreadlocks that would be fine for a raving mad Rastaman. Nothing for
just walking down the street without being stared at.
The hair she was wearing before had Kenya in the name and it did look
East African in style. But converting the materials for rendering in Pov
is a pain.
I am still working on the dragon mesh hence the artefacts. I've not
looked at the back spine yet.
--
Regards
Stephen
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Attachments:
Download 'newgrp_03e2_0000.png' (800 KB)
Preview of image 'newgrp_03e2_0000.png'
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An update. I have been working on her clothes.
I also did a 1024 slice df3 that I used for the dragon.
If anyone is interested in a copy let me know.
It is quite big and comes in two flavours. One made with tga2df3 with
all the colour information. Or separated into three RGB channels. The
size of each df3 is about a Gig but zips down to 6·5 Meg.
--
Regards
Stephen
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Attachments:
Download 'shenlong_11_a2_0000.png' (732 KB)
Preview of image 'shenlong_11_a2_0000.png'
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I do like this dragon!
Incidentally, last night I read somewhere in Dhalgren about Dragon
Lady's outfit (at that point) but I lost the page :-( Something about
white denims and a turtleneck...
--
Thomas
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On 8/30/2016 12:18 PM, Thomas de Groot wrote:
> I do like this dragon!
>
> Incidentally, last night I read somewhere in Dhalgren about Dragon
> Lady's outfit (at that point) but I lost the page :-( Something about
> white denims and a turtleneck...
>
Page 657
White levi's, white boots, a silver lame turtleneck, and over it a white
levi jacket, sleeves torn off.
How arty farty by our author. :)
Thanks for that. I can ditch the shirt and use dynamic clothes. (Poser
isn't called poser for nothing and she is a poser.)
I liked the dragon too. That's why I wanted to show it off. :)
--
Regards
Stephen
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On 30-8-2016 14:30, Stephen wrote:
> On 8/30/2016 12:18 PM, Thomas de Groot wrote:
>> I do like this dragon!
>>
>> Incidentally, last night I read somewhere in Dhalgren about Dragon
>> Lady's outfit (at that point) but I lost the page :-( Something about
>> white denims and a turtleneck...
>>
>
> Page 657
>
> White levi's, white boots, a silver lame turtleneck, and over it a white
> levi jacket, sleeves torn off.
>
> How arty farty by our author. :)
I found it again (last night) ;-) It is indeed not the /best/ outfit for
Dragon Lady, but she is who she is...
>
> Thanks for that. I can ditch the shirt and use dynamic clothes. (Poser
> isn't called poser for nothing and she is a poser.)
Absolutely. I am now struggling with the Fitting Room (Pro 2014) to get
the gloves adapted to a SimonG2 figure... and then the orchid...
I have used it before so I should reach my goal in the end. I shall need
to model a better shirt for the kid too.
>
> I liked the dragon too. That's why I wanted to show it off. :)
And right you are!
--
Thomas
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On 8/31/2016 7:46 AM, Thomas de Groot wrote:
> I found it again (last night) ;-) It is indeed not the /best/ outfit for
> Dragon Lady, but she is who she is...
>
She is indeed.
>>
>> Thanks for that. I can ditch the shirt and use dynamic clothes. (Poser
>> isn't called poser for nothing and she is a poser.)
>
> Absolutely. I am now struggling with the Fitting Room (Pro 2014) to get
> the gloves adapted to a SimonG2 figure... and then the orchid...
>
I've not used the fitting room, yet.
Best of luck. :)
> I have used it before so I should reach my goal in the end. I shall need
> to model a better shirt for the kid too.
I have checked shirts for M4 if that helps. The one that took ages to
simplify.
--
Regards
Stephen
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